11-30-2018, 08:58 PM
(11-30-2018, 08:40 PM)Iron Wrote:
[u]Pinsir Round 1
Harden 1
(4)(6)(4)(5)(1)(3)
+1 def for Onix - that probably won't last long!
Pinsir flings crackling projectiles at Onix where he hangs in the air. You realize they are actually just lightning-fast punches creating strikes in the air which fly toward Pinsir's opponent.
Storm Throw 1
(4)(5)(3)(4)(3)(2) Automatic critical hit
6 Str + 2 power + 2 crit -6* vit = 4d6
(3)(3)(1)(5) Onix takes 1 dmg 12/13. +1 Dex, -1 vit.
Bind 2
(5)(5)(5)(1)(6)(6) Critical hit
(1)(2) Pinsir was bound
Storm Throw 2
(2)(5)(1)(6)(1)
(2)(2)(4)(3)(5) Onix takes 2 dmg 10/13dmg -1 pain
Rock Slide 3
(4)(2)(1)(6)(3)
(3)(6)(4)
CD: (1)(5)(1)
Storm Throw 3
(6)(2)(3)(5)
(3)(4)(6)(4)(2) Onix takes 2 dmg 8/13hp -1 pain
Rock Slide 4
(1)(1)(2)(4)
(5)(5)(2) Pinsir takes 3 dmg 4/9hp -2 pain
Flinch: (6)(2)(2) Pinsir flinches 1
bind: (4)(3) Pinsir takes 1 dmg 3/9hp -2 pain
"Great job D-ONIX! When we return home, I gonna reward with lots of food! How about we end this with Chatter? It's a bit than Rock Slide, but less likely to miss. 4x times mughm do that truck!"
Chatter Accuracy: Dex (6*) + Fight (4) + Perform (2) - Pain (1) - Actions (4/5/6/7) = 7D6/6D6/5D6/4D6
Damage: Power (2) + STR (3) + STAB (1) + SE (1) = 6D6+1
Effect: D3 chance to confuse the foe.
Extra notes: When Pinsir get fainted and paralyzed, 2 normal pokeball and 1 Great Ball to try capture it.
Kogeki currently ability to active in battles: Anticipation.


