12-17-2018, 03:07 PM
(This post was last modified: 12-17-2018, 04:38 PM by PhantomUnderYourDesk.
Edit Reason: No reduced Accuracy on Giga Drain,
)
Means, the Init Order's Raichu --> Ariados --> Cottonee --> Purrloin. Eeek!
Purrloin has suffered 1 Damage Point so far, she's at 6/7 HP. All others are fresh.
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Shiva visibly flinches at the sight of the poisonous Ariados; as the spider clatters even a bit with her fangs she takes a small step back, raises her hands in an initiate reaction of self-defense and keeps her gaze fixated on the creature. Given that she currently neither has Delphox nor a loyal Psychic Type with her, the natural fae enthusiast naturally feels a bit threathened by this foe! Cottonee chirps in suprise and faint nervosity as she finds herself eye-in-eye with the nasty spider, but quickly catches herself again: Jirachi's Blessing's with her, and she'll have the suprise effect on HER side! Purrloin hisses at both Ariados and Raichu, both are a bit too big to make suitable prey.
Her Starter's eager and confidence soon rubs off on Shiva herself, a clearing headshake later she's ready to give commands in a clear voice. "Alright, you two... Ariados' dangerous, so please concentrate on this spider at first! Take care of Raichu, you see how it's radiating electricity? Purrloin, we need all the help we can get, even from a cat - then, slash the spider at the first opportunity! Cottonee, dearest one..." A sly smile forms on Shiva's expression. "Display your suprise move to us~" ( ÒωÓ)و☆
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For 6xp, Purrloin learns a new skill: How to call for help from her current teammates, how to accept the aid of the one who answers the call first, how to channel the energy of that one into one of their moves: Assist is learnt. Meow!
Accuracy Roll Assist 1 on Ariados: 4 Dext + 2 Fight + 3 Perform - 3 Actions = 6d6
Damage Roll: Depends.
Additional notes: GM rolls 1 dice to determine one of my party Pokemon (Quick Page is up-to-date). I'd like for Purrloin to use a good damaging move from that 'Mon that'll have at least neutral damage on Bug/Poison Type'd Ariados. If Nightshade is chosen, Growth would be cool - if Eevee, how about Tail Whip?
The move will use the Accuracy Roll of Assist. Before, I wasn't aware that there are moves Assist cannot call. (Bulbapedia)
Accuracy Roll Night Slash 2 on Ariados: 4 Dext + 2 Fight + 3 Brawl - 4 Actions = 5d6
Accuracy Roll Night Slash 3 on Ariados: 4 Dext + 2 Fight + 3 Brawl - 5 Actions = 4d6, still Crit Chance
Damage Roll: 3 Strength + 3 Power of the move + STAB = 7d6
Additional notes: Will crit with 4 rolled Successes, lethality is held back.
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Cottonee begins to glow in an ominous crimson light - the next moment, Ariados finds themselves surrounded by pitchblack and starless night.
Accuracy Roll NIGHT DAZE!! 1 on Ariados: 4 Dext + 2 Fight + 5 Channel - 1 reduced Accu - 3 Actions = 7d6
Accuracy Roll NIGHT DAZE!! 2 on Ariados: 4 Dext + 2 Fight + 5 Channel - 1 reduced Accu - 4 Actions = 6d6
Accuracy Roll NIGHT DAZE!! 3 on Ariados: 4 Dext + 2 Fight + 5 Channel - 1 reduced Accu - 5 Actions = 5d6
Damage Roll: 4*Strength thanks to Jirachi + 3 Power of the move, no STAB = 7d6
Additional notes: Has 4 CD to reduce the foe's Accuracy by 1.
The moment Ariados goes down and Cottonee still has Actions, she'll try to heal some suffered damage by Giga Drain. Same Accuracy Roll like Night Daze but WITHOUT the reduced Accu, Damage is 4*Strength + 3 Power of the move + STAB + held Miracle Seed = ...9d6, whoahw.
Purrloin has suffered 1 Damage Point so far, she's at 6/7 HP. All others are fresh.
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Shiva visibly flinches at the sight of the poisonous Ariados; as the spider clatters even a bit with her fangs she takes a small step back, raises her hands in an initiate reaction of self-defense and keeps her gaze fixated on the creature. Given that she currently neither has Delphox nor a loyal Psychic Type with her, the natural fae enthusiast naturally feels a bit threathened by this foe! Cottonee chirps in suprise and faint nervosity as she finds herself eye-in-eye with the nasty spider, but quickly catches herself again: Jirachi's Blessing's with her, and she'll have the suprise effect on HER side! Purrloin hisses at both Ariados and Raichu, both are a bit too big to make suitable prey.
Her Starter's eager and confidence soon rubs off on Shiva herself, a clearing headshake later she's ready to give commands in a clear voice. "Alright, you two... Ariados' dangerous, so please concentrate on this spider at first! Take care of Raichu, you see how it's radiating electricity? Purrloin, we need all the help we can get, even from a cat - then, slash the spider at the first opportunity! Cottonee, dearest one..." A sly smile forms on Shiva's expression. "Display your suprise move to us~" ( ÒωÓ)و☆
---------------------------------------------------------------------------------------------------------------------------------
For 6xp, Purrloin learns a new skill: How to call for help from her current teammates, how to accept the aid of the one who answers the call first, how to channel the energy of that one into one of their moves: Assist is learnt. Meow!
Accuracy Roll Assist 1 on Ariados: 4 Dext + 2 Fight + 3 Perform - 3 Actions = 6d6
Damage Roll: Depends.
Additional notes: GM rolls 1 dice to determine one of my party Pokemon (Quick Page is up-to-date). I'd like for Purrloin to use a good damaging move from that 'Mon that'll have at least neutral damage on Bug/Poison Type'd Ariados. If Nightshade is chosen, Growth would be cool - if Eevee, how about Tail Whip?
The move will use the Accuracy Roll of Assist. Before, I wasn't aware that there are moves Assist cannot call. (Bulbapedia)
Accuracy Roll Night Slash 2 on Ariados: 4 Dext + 2 Fight + 3 Brawl - 4 Actions = 5d6
Accuracy Roll Night Slash 3 on Ariados: 4 Dext + 2 Fight + 3 Brawl - 5 Actions = 4d6, still Crit Chance
Damage Roll: 3 Strength + 3 Power of the move + STAB = 7d6
Additional notes: Will crit with 4 rolled Successes, lethality is held back.
---------------------------------------------------------------------------------------------------------------------------------
Cottonee begins to glow in an ominous crimson light - the next moment, Ariados finds themselves surrounded by pitchblack and starless night.
Accuracy Roll NIGHT DAZE!! 1 on Ariados: 4 Dext + 2 Fight + 5 Channel - 1 reduced Accu - 3 Actions = 7d6
Accuracy Roll NIGHT DAZE!! 2 on Ariados: 4 Dext + 2 Fight + 5 Channel - 1 reduced Accu - 4 Actions = 6d6
Accuracy Roll NIGHT DAZE!! 3 on Ariados: 4 Dext + 2 Fight + 5 Channel - 1 reduced Accu - 5 Actions = 5d6
Damage Roll: 4*Strength thanks to Jirachi + 3 Power of the move, no STAB = 7d6
Additional notes: Has 4 CD to reduce the foe's Accuracy by 1.
The moment Ariados goes down and Cottonee still has Actions, she'll try to heal some suffered damage by Giga Drain. Same Accuracy Roll like Night Daze but WITHOUT the reduced Accu, Damage is 4*Strength + 3 Power of the move + STAB + held Miracle Seed = ...9d6, whoahw.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


