(12-17-2018, 03:19 PM)Mikaruge108 Wrote:(12-17-2018, 03:07 PM)Iron Wrote:Orders have been edited to reflect that. Ready for round 2 whenever.(12-17-2018, 02:00 PM)Lord Windos Wrote: (Can't use Items in Mellow Mel Battle, Mika. That means either keeping Dusknoir out and dealing with the Sleep, or switch them out into something that can screw over Quagsire better)
Forgot I made that rule, so let me delete the Potion use.
But yes, @Mikarauge108 , Dusknoir will fall asleep at the beginning of the round 2. Just making sure you're aware.
Mellow Mel Round 2
Toya falls asleep!
"That's the spirit!!"
Water Gun 1
(1)(4)(2)
(4) Toya takes 1 dmg
"...Hehe, get it?"
Insight: (1)(2)(4)(5)(2) 2 successes collected, out of 5.
"Take your time, line up your shots, but try to fire off three shots before it can wake up."
Water Gun 2
(5)(4)
(1)
Water Gun 3
(2)
(1)
Quagsire stays out. Luna swaps for Dusknoir.
Initiative: (1), so Luna is going second.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



