12-17-2018, 04:21 PM
(This post was last modified: 12-17-2018, 04:31 PM by Lord Windos.)
(12-17-2018, 03:46 PM)Iron Wrote:
(....Its going to be one of those battles, where the dice screw me over everyone half step while its a slog, isn't it? *Sighs*.....My fun has been sapped, but the show must go on. )
The steely brawler grimaces at the blows Mikey absolutely flubbed against the now revealed Klefki, before frowning at the key ring in question. 'Heal Block is up, it has Iron Defense up. Not good for Mikey.....need to switch him out until later.'
"Hm.....Your training and bond with Klefki does show. Giving Mikey tough time with Heal Block and Iron Defense, then hurt him plenty. Smart plan.....*Inclines head* well done. Now.....it is time to change mine. Return, Mikey. Go, Lovely."
With all though and said done, Terra recalls Michael, saying "Rest, for now," to them/their Pokeball, before he tosses out his Net Ball and summons Lapis Lazuli in his place! The aquatic serpent form quickly fills the battlefield, their breath taking beauty on full display as they tower over Klefki like a menacing massive masterpiece come to life!
"Lovely, endure and wear out Klefki, until they can't fight anymore. They are very tough and tricky, though, so beware...."
Twisting his neck back for a moment to give a confidant smile and nod to their partner, Lapis then refocused on the key bearer with a calm glare, giving it his complete and undivided attention. So this Pokemon was durable, huh? Let's see if it compares against his fortitude then....
Orders: Regardless of Initiative, this will be Lapis Lazul's Move Line up: Coil, followed by Wrap and two Water Gun, with a Will Point being spent on Wrap to ensure it lands. If Klefki uses Taunt, Start with Wrap instead, and have Three Water Guns be used. If Wrap still misses, replace any other Actions left with Wrap. If you're going to go with Anti Heal Tanking, then I have no choice but to counter with Buff Tanking of my own!
Moves:
Coil
Accuracy: DEX (2) + Fight (5) + Intimidate (4) - 1 Bright Powder - 4 Actions = 6D6 Base Dice
Effect: + 1 STR, Defense, and Accuracy!
Wrap: 11D6 Dice + 1 Accuracy - 1 Accuracy - 1 Bright Powder - 5 Actions + 1 Will Point = 5D6 + 1 Base Dice
Damage: None, since they'll resist it outright
Effect: Roll 2D6 Typeless Damage at the end of each Round.
Water Gun
Accuracy: 10D6 Dice + 1 Accuracy - 1 Bright Powder - 6/7 Actions = 4/3D6 Dice
Damage: STR + 2 + STAB + 1 Coil - Vitality (*7) = 1D6 Damage
Effect: None
Note: If they use Metal Sound or any Move that lower Attributes, remember to activate Competitive, mate! That includes Play Rough!
Note 2: Is it actually Raining during Terra's and Brazen's battle? You mentioned half of TV was getting drenched due to the multiple Rain Dances summoned, and its buff would grant 1 Damage Dice to Water Gun, so.....
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


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