12-19-2018, 05:53 PM
(This post was last modified: 12-19-2018, 06:00 PM by Dragonstrike.)
@Spiritmon
Night Shade would outright fail to hit Shedinja because it doesn't do SE damage. It does fixed damage. In this campaign, it rolls damage dice equal to the number of gym badges you've obtained/significant milestones you've hit (because we aren't using Levels in this game), ignoring the foe's defenses and type (with the exception of immunities). For example, if Nathan were to use Psywave (another fixed damage move) or Night Shade, he'd roll 4 dice of damage (because he has 4 Gym Badges) so long as the target of the attack isn't immune to Psychic or Ghost respectively (or has Wonder Guard because WG ignores all moves that don't do +1 or more damage due to being SE).
In short, Peck will work, but Night Shade will not. (Also, Night Shade doesn't affect Shedinja in the games either)
Night Shade would outright fail to hit Shedinja because it doesn't do SE damage. It does fixed damage. In this campaign, it rolls damage dice equal to the number of gym badges you've obtained/significant milestones you've hit (because we aren't using Levels in this game), ignoring the foe's defenses and type (with the exception of immunities). For example, if Nathan were to use Psywave (another fixed damage move) or Night Shade, he'd roll 4 dice of damage (because he has 4 Gym Badges) so long as the target of the attack isn't immune to Psychic or Ghost respectively (or has Wonder Guard because WG ignores all moves that don't do +1 or more damage due to being SE).
In short, Peck will work, but Night Shade will not. (Also, Night Shade doesn't affect Shedinja in the games either)
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Pokerole Game 1: Skull Ruins
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


