12-25-2018, 08:55 PM
(12-25-2018, 08:02 PM)Dragonstrike Wrote:
Yeah, that sounds about right for the Yatagaryu's lines Base HP values! Thanks for doing the math for me, mate!
Volchick has 0 Disobedience, Voltasu has 2, and Yatagaryu has 3. The line, is however, prone to being impulsive and/or hyperactivity though, which leads to them causing trouble or doing all sorts of stuff regardless of their listed Disobedience. Males in particular are real trouble makers without a steady and firm hand on the reigns, while females tend to be more subdue but discrete with their energetic nature, which leads them into more interesting situations. Reiner knows all this, as Taylor gives him the complete run down 'off camera' some time after he receives his Egg.
Volt Absorb: Turns Electric Moves into HP Recovery Moves (Like Absorb, or Basic Heal for Non Damaging Moves) for them if they have 2 or less (Maybe 3 in some instances) or less Power, and adds Standard Dice to Deal Electric Type Damage upon being hit with any Attack Move having 3 or above power, with the number of CDs scaling up by 1 for each point above 2 (EX: Discharge grants 1D6 Damage chance, Thunder Deals 3D6). If an Electric Attack Move's Damage Dice exceed 6 against a target, however, then HP/Chance Dice that would be recovered/calculated is converted to Extra Damage, but deal 1/2 Damage as Recoil to User (Rounded Up, Min 2) - Damage is treated as Lethal for purposes of HP Recovery/Healing until either they Faint or they remain out of battle for 10 minutes . Outside of battle, this Pokemon can rapidly recover HP/Lethal Damage if they are supplied with a steady stream of Electricity, and can serve as a portable battery of sorts if you want to risk frying your electronics.
Stormbringer: Works like Sandstorm (Deals Damage every other Round), only it factors which types are weak to its Damage instead of a consistent amount. Deals 2 Damage by Default, up to 4 against dual weakness targets, 3 Damage to Steel types (Up to 4 Damage Max), and 0 Damage to Electric, Ground, and Ice types. Grants + 2 Damage Dice to Electric Type Moves, and all Electric type Moves have their drawbacks/reduced Accuracy eliminated. Weather remains until the user wants it gone, leaves the field, or Faints.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


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