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[Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels
(12-25-2018, 09:42 PM)Dragonstrike Wrote:

Yatagaryu doesn't have Snake HP, as they are more avian like than draconic serpent, but I would say they would get a 25% discount on HP surprises due to said body type being similar enough to a Snake's/Serpent's to allow for it.

I'll be rolling for the Gender using a online 1D100, with the 18 or lower on that Roll being Female, and the rest male. Lower/High the number, the more special the newborn will turn out. 

Yes, but standard Healing Rules for Basic Healing Moves apply for Electric Non-Attacking Moves (The Healing Portion of them under VA, anyway). Total Number of Damage Dice has to exceed 6 after Defense of foe is subtracted from the total, it does not include either the Aftermath like Damage Dice of More Powerful Moves, and the Move itself has to deal more than 6 Damage by itself in order to trigger Overload. The Overload is meant to be both rare power up and as a way to prevent ridiculous amounts of HP Healing and/or Aftermath being an instant KO if the foe dares attacks the a VA user still juices up, instead of waiting for it to go away (Which the charge does after VA Pokemon user another Move, or a Round Passes without the charge going off) or getting clever. If you deliberate want to go for Overloading, though, then load up any VA Pokemon with a Magnet or Life Orb and watch them short everything out (Including themselves!).

I have an eye for detail, and I want to take any chance I have to make Ice types suck less Defensively/balance out Steel type's great Defenses more! All Effect are given by the Weather itself; the only thing Weather Abilities do, strictly speaking, is instantly set up Weather whenever the User wants to, for however long they want to. All Pokemon are able to be affected by the summoned Weather, and not just the Ability holder itself. Weather can be summoned under any condition, regardless of whether it makes logical sense, in accordance to 'Game Mechanical Convenience and/or Fun Trumps Realism), but its effects are weakened if the conditions are not 'right' or 'open' for 'natural Weather' (They're effects are halved).

As an aside and general advice, if they're anything you take away from my campaign, its that any rulings for Moves, Items, Mechanics, and/or Pokemon should err more towards a player's enjoyment and for their conveniance, rather than simply trying to make things realistic. That, and the Corebook is not the end all or be all of rulings, and you shouldn't be uninclined to use rulings/adapt mechanics from the Games or create them up on the fly. Its a bit more wild to do it that way, and keeping up with all the details can be a hassle, but I say that's its ultimately worth all that trouble if it means that a player has more fun with what they have, and are not unduly nor unreasonably restricted in their stuff's usage. After all, what's the point of having something you can't really use well, or can use in only certain situations and is therefore useless the vast majority of the time? If you have have to balance something out by nerfing or restricting it, though, be upfront about it before a player commits time and resources into getting said Move/ability to utlize a Mechanic/Item. That's all I have to say about that!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

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RE: [Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels - by Lord Windos - 12-25-2018, 11:01 PM

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