12-29-2018, 05:06 PM
(This post was last modified: 12-29-2018, 05:15 PM by Dragonstrike.)
(12-29-2018, 04:11 PM)Iron Wrote: Princess is looking around very intently during her mission, as though this might be a good place to make a home or enlist some other bees. You do see two other male Combee watching her. Zippy acts protective and jealous, in case they want to seduce her rather than serve her.
Hahaha. It's nice to see that the bees are as lively as ever. Seeing that brings a smile to Nathan's face, though he hopes that Princess is still thinking about what kind of ruler she wants to be, too.
So, Nathan's 3rd Encounter: Definitely want to start on doing some more move tutoring. Problem is, the move I'd like to teach definitely needs GM approval first. Not because it's not listed in the book as a ? move, but because we haven't seen much of it in the campaign so far, and I don't think we have any pokemon in the party that can currently use the move.
The move I'd like to start tutoring if possible is Drill Run on Swiftfire. Is that doable since it's possibly a move that Nathan could have seen some of the Rapidash back home using? (Morning Sun and Double Kick are other moves Nathan could possibly be familiar with for the same reason, thinking about it...definitely not Horn Drill, though)
If not, I'll instead start on teaching Kumo how to use Roost with Masq's help. (as Roost is on her ? list, and it'd go great with Cotton Guard and the built in Keen Eye effect!)
Move Tutoring Roll!
3 Insight + 5 Knowledge + 1 Move Tutoring (+1 success if tutoring Roost to Kumo with Masq's help) = 9 D6 (+1 Success for Roost)
Note: Drill Run requires 12 cumulative successes to teach, Roost requires 10
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Pokerole Game 1: Skull Ruins
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Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


