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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Which means handing the Miracle Rod gives a user a brand new Move they are not likely to learn otherwise. Sounds like a Pure Fire type, Grass/Fire, Fire/Bug, or any type combo weak to Rock, Ground, and/or Water would best benefit from the Move, while a Low HP Grass type that can't learn GK is the best candidate for the HP boost the Miracle Rod gives.

That means out of Heart's Pokemon, D-Onix, Golet, Rose, and the Nidos would be great users of GK, while Cheshpin is the best Grass avaliable to pick it up. The Pokemon that benefit the most from MR in the party's pool would be Swiftfire, Delphox, Macargo, and Melly Move wise, while I'm none to sure about the HP Bonus. Interesting!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Lord Windos - 01-03-2019, 01:44 PM

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