01-03-2019, 11:57 PM
A few comments I thought of over the last few hours but didn't have a good opportunity to voice until now.
- Hmmm...well, I can't say I was expecting the Nature Preserve/Arrowroot Village's Gym Leader to show up in the Safari Zone...but then again, I guess that's not very surprising, either...
- Man, just looking at Phanpy's movepool reminds me of how bad it is again. There are still some neat toys and combos in there, obviously, but Phanpy can't even get a decent STAB move without a TM, tutor, or evolving. As a Phanpy, though, your best attacks available are Flail (which is risky), Last Resort (which is difficult to use because you need to use 3 different moves first from what I've gathered from the prior instances of the move being used in this campaign), and Take Down/Double Edge (which is also risky). Pretty nice movepool after evolving, though. Fire Fang, Thunder Fang, Magnitude, Earthquake, Knock Off, Assurance, Bulldoze...it takes a lot of patience to get there, though...there's a reason that Phanpy is widely regarded as one of the hardest to use starter/partner pokemon in Pokemon Mystery Dungeon: Explorers of Sky...
- Oh hey, a Yanma with an emphasis on its jaw. Cool! Wait a sec, that seems familiar...didn't Spira already face a Yanmega with the same gimmick while we were in Sarimanok's time?
- I can't blame Phanpy for being a little scared of Grid. If I was an elephant and saw a spider that was almost twice my size, I'd probably be scared too...though I do find it amusing that Phanpy was more scared of the Electric type than the supposed Water type which looked waaaayyyy taller (as Juliet was still disguised as Solomon that entire battle).
- Hmmm...well, I can't say I was expecting the Nature Preserve/Arrowroot Village's Gym Leader to show up in the Safari Zone...but then again, I guess that's not very surprising, either...
- Man, just looking at Phanpy's movepool reminds me of how bad it is again. There are still some neat toys and combos in there, obviously, but Phanpy can't even get a decent STAB move without a TM, tutor, or evolving. As a Phanpy, though, your best attacks available are Flail (which is risky), Last Resort (which is difficult to use because you need to use 3 different moves first from what I've gathered from the prior instances of the move being used in this campaign), and Take Down/Double Edge (which is also risky). Pretty nice movepool after evolving, though. Fire Fang, Thunder Fang, Magnitude, Earthquake, Knock Off, Assurance, Bulldoze...it takes a lot of patience to get there, though...there's a reason that Phanpy is widely regarded as one of the hardest to use starter/partner pokemon in Pokemon Mystery Dungeon: Explorers of Sky...
- Oh hey, a Yanma with an emphasis on its jaw. Cool! Wait a sec, that seems familiar...didn't Spira already face a Yanmega with the same gimmick while we were in Sarimanok's time?
- I can't blame Phanpy for being a little scared of Grid. If I was an elephant and saw a spider that was almost twice my size, I'd probably be scared too...though I do find it amusing that Phanpy was more scared of the Electric type than the supposed Water type which looked waaaayyyy taller (as Juliet was still disguised as Solomon that entire battle).
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


