01-04-2019, 11:09 AM
(This post was last modified: 01-04-2019, 11:19 AM by PhantomUnderYourDesk.)
Shall I ever start my imaginated PokeRole-sandbox ala Garry's Mod, I by now know that I'll kindly ask to keep things a little more on-topic and in direct relation of the ongoing Game, as well as please not speak ill about GameFreak.
On the matter of Super Fang, this move exists since Gen.1 and since then it cuts the target's HP to half in the Official Games and in practically every FanGame this move's impleneded and used, and after reading up what the CoreBook writes as its description I'm voting to keep it that way and not nerf it, basically the same Windos asks for. Means one battle-related houserule to always keep track of less and good for the player(s) who have this move in a frequently used Pokemon, but if a Gym Leader/Antagonist/Anyone you need to defeat has it as well, you have to find a way to play against that: This will spice things up, add to the challenge and encourage finding creative ways to bypass an onstacle: A bit like Iron trying to prevent us from following the same strategy in battle over and over again by bringing up scenarios and foes where/who these strategies won't work in/against.
EDIT: The only thing I'd houserule is that you cannot use Super Fang more than once on the same target.
On the matter of Super Fang, this move exists since Gen.1 and since then it cuts the target's HP to half in the Official Games and in practically every FanGame this move's impleneded and used, and after reading up what the CoreBook writes as its description I'm voting to keep it that way and not nerf it, basically the same Windos asks for. Means one battle-related houserule to always keep track of less and good for the player(s) who have this move in a frequently used Pokemon, but if a Gym Leader/Antagonist/Anyone you need to defeat has it as well, you have to find a way to play against that: This will spice things up, add to the challenge and encourage finding creative ways to bypass an onstacle: A bit like Iron trying to prevent us from following the same strategy in battle over and over again by bringing up scenarios and foes where/who these strategies won't work in/against.
EDIT: The only thing I'd houserule is that you cannot use Super Fang more than once on the same target.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


