01-04-2019, 11:47 AM
(01-04-2019, 11:09 AM)PhantomUnderYourDesk Wrote: EDIT: The only thing I'd houserule is that you cannot use Super Fang more than once on the same target.
I don't think you have to use it more than once on the same target anyways with that ruling. The first use nukes their HP, vastly outdamaging almost any other attack you could possibly use because you're not rolling for the damage, drops them to -2 Pain, and then falls off hard after that point.
But by that point, the damage has been done, and you can clean up the latter half of their HP with other powerful moves, so it's not like follow up uses on the same target with Super Fang would matter. You only need one use to get a massive advantage over your opponent, guaranteed.
The fact that I can take Super Fang as it currently is and call it a move to universally open with in practically every matchup instead of a move that's reserved to help soften up extra bulky opponents (that's always been Super Fang's niche in the games, really. Well, that, and giving tanky pokemon a decent damaging move, which isn't a problem in pokerole at all)...that's why I'm concerned about the balance of it not rolling for damage at all.
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Pokerole Game 1: Skull Ruins
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


