01-04-2019, 03:43 PM
(This post was last modified: 01-04-2019, 03:46 PM by Dragonstrike.)
(01-04-2019, 03:04 PM)Lord Windos Wrote:
Dragon Rage isn't as much of a problem because it was originally designed that way. Yeah, it's scary if you're really low on HP/didn't have much to begin with, but that's always been its gimmick. Same with all those other moves, just to a more extreme degree.
The whole reason I'm pushing this is Super Fang not rolling damage doesn't appear to me to be how the move was originally intended to work in Pokerole, and it might put a lot of strain on the system as a result. Sure, there are ways you can play around it, but doing so can have a very unhealthy effect on how you play against the SF user in question. If you heal with a Potion, then your Potion effectiveness is halved, which means it's harder to heal the next time you get slammed by Super Fang (or just later in the day, for that matter, if all your opponent is trying to do is annoy and cripple you so you have to waste resources on healing. Spira's probably got that exact problem atm with Hida, in fact), which means you have to spend at least one action neutralizing the threat of Super Fang in some manner (disable the move, KO the pokemon, send in the obvious Ghost type switch in...), which generally gives the SF user more momentum. If you Evade, you need to have enough dice to outdo that accuracy pool, and Evading is a hard, all or nothing thing to achieve which can be easily exploited if your opponent gets to Evade happy (and SF isn't an easy move to avoid since it only has -1 accuracy).
I'm not considering other move effects because all Super Fang does is damage, and I'm not including crits because crits aren't always a reliable thing, and I'm not including SE damage because I'm putting the example in a vacuum. If you're using Super Fang, your softening up your target so you can either KO them or reduce their HP without KOing them, and doing 4+ damage isn't meant to be a reliable thing in the original system without exploiting weaknesses or having incredibly powerful attacks. If all you want from an attack is raw damage, then anything else is just a bonus.
I'm not sure using Lapis is necessarily a good example of outplaying your opponent, given that not many trainers are going to be prepared to suddenly be facing a pokemon with over 20 HP. Yeah, you outtanked someone by using one of the bulkiest pokemon in the game. The strategy was sound, but the outcome wasn't exactly surprising.
I've said it twice already, but I'm saying it again: I'm fine with whatever Iron rules on this. But I'm stating my opinion and what evidence I have to support it here so that the decision can be informed. Rolling damage or not, it's not going to be hard to remember which ruling we're using.
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Pokerole Game 1: Skull Ruins
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


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