01-08-2019, 09:27 PM
(Now I can understand why Windos like so much Intimidation! Still gonna leave that stat to him since Windos is a more intimidate guy than Heart. Also Iron, Gustav its a Clawitizer not a Clauncher.)
"That will teach you." Heart dismiss the flame in his hand and pet the head of D-Onix. "Great job Onix. Now, lets wrap those Kangas now shall we?" Heart then send his orders to both Onix and Clawitizer. "We must finish this quick as much possible guys! Gustav, boost your cannon with Swords Dance! Then send some Muddy Water in those Kangas! Some 3 times might do the trick! If one of the Kangas is fainted, use Aura Sphere as the remained moves! D-Onix! Your Armor give you some boost of defense so use that at your favor! Summon some strong winds with Tailwinds to boost the speed of both of you. Then use Bind in the Old Kanga. Then use Chatter two times!"
Swords Dance Accuracy: Dex (5) + Fight (4) + Perform (2) - Exaustation (1) - Actions (4) = 6D6
Effect: Increase STR in two stages.
Muddy Water Accuracy: Dex (5) + Fight (4) + Channel (3) + Tailwind (2) - Exaustation (1) - Actions (5/6/7) = 8D6/7D6/6D6
Damage: Power (3) + STR (4/6*) + STAB (1) = 8D6/10D6
Effect: D3 to reduce foes accuracy. Its also hit ALL foes.
In case one of the Kangas faint, Gustav will focus instead in Aura Sphere in the no fainted one. Base accuracy is more or less the same since its never miss but damage would be:
Aura Sphere damage: Power (3) + STR (4/6*) + Mega Launcher (2) + SE (1) = 9D6+1/11D6+1
Effect: Never miss.
Tailwind: Dex (5) + Fight (4) + Channel (3) - Exaustation (1) - Actions (4) = 7D6
Effect: Increase user and allies Dex.
Bind Accuracy: Dex (5) + Fight (4) + Brawl (3) + Tailwind (2) - Accuracy (2) - Exaustation (1) - Actions (5) = 5D6
Damage: Power (1) + STR (4) = 5D6
Effect: Block the foe and cause 2D6 of damage in each end round.
Chatter Accuracy: Dex (5) + Fight (4) + Perform (2) + Tailwind (2) - Exaust (1) - Actions (6/7) = 7D6/6D7
Damage: Power (2) + STR (4) + STAB (1) = 7D6
Effect: D3 to Confuse the foe.
"That will teach you." Heart dismiss the flame in his hand and pet the head of D-Onix. "Great job Onix. Now, lets wrap those Kangas now shall we?" Heart then send his orders to both Onix and Clawitizer. "We must finish this quick as much possible guys! Gustav, boost your cannon with Swords Dance! Then send some Muddy Water in those Kangas! Some 3 times might do the trick! If one of the Kangas is fainted, use Aura Sphere as the remained moves! D-Onix! Your Armor give you some boost of defense so use that at your favor! Summon some strong winds with Tailwinds to boost the speed of both of you. Then use Bind in the Old Kanga. Then use Chatter two times!"
Swords Dance Accuracy: Dex (5) + Fight (4) + Perform (2) - Exaustation (1) - Actions (4) = 6D6
Effect: Increase STR in two stages.
Muddy Water Accuracy: Dex (5) + Fight (4) + Channel (3) + Tailwind (2) - Exaustation (1) - Actions (5/6/7) = 8D6/7D6/6D6
Damage: Power (3) + STR (4/6*) + STAB (1) = 8D6/10D6
Effect: D3 to reduce foes accuracy. Its also hit ALL foes.
In case one of the Kangas faint, Gustav will focus instead in Aura Sphere in the no fainted one. Base accuracy is more or less the same since its never miss but damage would be:
Aura Sphere damage: Power (3) + STR (4/6*) + Mega Launcher (2) + SE (1) = 9D6+1/11D6+1
Effect: Never miss.
Tailwind: Dex (5) + Fight (4) + Channel (3) - Exaustation (1) - Actions (4) = 7D6
Effect: Increase user and allies Dex.
Bind Accuracy: Dex (5) + Fight (4) + Brawl (3) + Tailwind (2) - Accuracy (2) - Exaustation (1) - Actions (5) = 5D6
Damage: Power (1) + STR (4) = 5D6
Effect: Block the foe and cause 2D6 of damage in each end round.
Chatter Accuracy: Dex (5) + Fight (4) + Perform (2) + Tailwind (2) - Exaust (1) - Actions (6/7) = 7D6/6D7
Damage: Power (2) + STR (4) + STAB (1) = 7D6
Effect: D3 to Confuse the foe.
Kogeki currently ability to active in battles: Anticipation.



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