01-10-2019, 03:34 PM
(01-10-2019, 03:11 PM)Iron Wrote:"Toya, you're up for this fight Use Fire Punch twice on that Beedrill, or Disable if it uses Assurance or Pursuit. Then use a single Thunder Punch on the Azurill. We're gonna try and catch 'em both!"
Fire Punch A
Accuracy: Dex+Fight+Brawl-3 Actions= 10D6
Damage: Strength+3= 6D6
Notes: 1 CD for Burn, Fist Based
Fire Punch B
Accuracy: Dex+Fight+Brawl-3 Actions= 9D6
Damage: Strength+3= 6D6
Notes: 1 CD for Burn, Fist Based
Disable A/B:
Accuracy: Dex+Fight+Canalize-3 Actions= 9/8 D6
Notes: Only used if Beedrill attacks with Assurance or Pursuit, used instead of one of the Fire Punches in that case.
Thunder Punch
Accuracy: Dex+Fight+Brawl-3 Actions= 8D6
Damage: Strength+3= 6D6
Notes: 1 CD for Paralyze, Fist Based
Spira will prioritize catching the Azurill as it's trying to escape. When caught, they'll both go to the PC.


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