01-12-2019, 01:20 PM
Cacturne Trap Round 2
Ember, held back
(4)(6)(6)(2)(2)(6) (2)(1)(6)(6)(5)(6) Critical
(4)(2)(4)(3) Cacturne takes 2 dmg 1/8hp -3 pain.
Toya can phase through the ground to get at Trapinch, though he'll take a penalty because you cannot see your Pokemon.
Ice Punch, held back. You also need to save an action for Grappling Trapinch back to the surface.
(4)(3)(6)(6)(4)(4)(5)(5) Critical hit.
(2)(1)(4)(5)(6)(2) Trapinch takes 2 dmg 3/5hp
CD: (6)
Trapinch was frozen!
Absorb 1
(1)(1)(4)(2)(4)(6) (1)(1)
(6)(3)(6) Spira takes 2 dmg
Cacturne heals 1 hp 2hp remain.
Grapple 2
(2)(6)(3)(5)(6)(2) (3)
Toya brings the frozen bug back to the surface.
Safari Ball 1
(4)(1)(3)(3) v (2)(2)
Gotcha! Trapinch was caught!
1/1/2
Arena Trap
Bite, Sand Attack, Sand Tomb, Mud Slap, Bide, Crunch, Sandstorm
So... I guess before I finish the round, I need to know how you're going to get rid of Ingrained Cacturne B. Now that Arena Trapinch and the grappler are caught, you could flee that Ingrained Cacturne after extinguishing it. Or you could catch it. Or maybe you have something more creative in mind.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



