Alright. You put the Cacturne out with an Action and some sand, then beat feet while he's Ingrained.
A Potion heals 1 lethal dmg. A Super Potion heals 2 lethal dmg.
Medicine is harder to perform on yourself.
(1)(5)(5)(5)(1)(2) (5)
With your medicine check, you find some herbs and some broad leaves. With that and some cloth, you stabilize the wounds so it won't bleed out any further, but you should take it easy until you get those Potions in you.
You get 18XP to divide between Toya and Hida, and you get half of that as always.
Cacturne
1/1/3
Sand Veil
Revenge, Poison Sting, Absorb, Growth, Leech Seed, Sand Attack, Pin Missile, Ingrain, Faint Attack, Spikes, Sucker Punch, Payback, Sandstorm
You stay warm with the heated rocks of Magcargo. But in Area 6...well, that's a dangerous place to sleep! 4, 5, or 6 avoids an intrusive encounter.
(5)
You actually aren't disturbed overnight, so let me know your plans for the next day! You have two Encounters before the Safari Cup.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



