01-12-2019, 08:39 PM
Seaking Round 1
My program to generate Unown text didn't survive to my new computer : (
Hidden Power 1
(6)(1)(4)(5)(3)(4)(6) Critical hit.
5* vit - Seaking are known to become Overgrown more easily than most Pokemon.
(5)(6)(3)(6)(5) Seaking takes 4 dmg 6/10hp -1 pain
"HORN DRILL"
Telekinesis 1
(3)(6)(3)(3)(3)(4) (5)(1)(6)
Horn Drill 1 on Juliet
(4)(5)(5)(4) - 4 successes
Evade 2
(5)(2)(2)(3)(1)(6)(4)(3)
With that lucky roll, Juliet faints.
Pink electricity arcs between Dratini's ears and on over to Seaking (that's what I was thinking too!)
Thunder Wave 1
(3)(3)(1)(2)(4)
Seaking was paralyzed! Init order changes.
Disable 2
(3)(6)(3)(2)(6)(4)(3)(6)(6)
Horn Drill was disabled!
Dragon Rage 2
(5)(3)(6)(5)
Seaking takes 2 dmg 4/10hp -2 pain
Seaking tries to do another Horn Drill and can't.
Confusion 3, held back
(6)(6)(4)(5)(5)(6) (4)(4)
(6)(2)(4)(6) Seaking takes 2 dmg 2/10hp -2 pain
Conf: (2)
Safari Ball 1
(2)(3)(4)(1) v (1)(4)(4)(5) That ball breaks.
Safari Ball 2
(6)(2)(1)(5) v (1)(3)(5)(2)
Gotcha! Seaking was caught!
0/2/3
+1 vit, +2 HP, always fails Insight rolls.
Swift Swim
Poison Jab, Peck, Horn Attack, Flail, Horn Drill
Dratini swims victory laps.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



