01-16-2019, 05:26 PM
(This post was last modified: 01-16-2019, 05:29 PM by PhantomUnderYourDesk.)
Nidorina Round 2
Nido's first in the Init Order, but suffers from confusion, -2 Strength and 6/8hp. She's also flinched.
Raphael's also confused and at -1 Strength, 7/9hp.
Shiva appears to be rather pleased over the so-far outcome of that fight. Naturally she flinches a bit and barely dares to watch as poisonous stings are fired at the serene archangel, but all in all it's not so bad. Or in other words, she feels that things could be much, muuuch worse: This was supposed to be a test and valuable lesson, not a battle over life and death! >o<
"Y....yeah, I'm aware of assumed Poison Point Ability from that Nidorino! Dangerous stuff that is. You seem to be right about Poison Types usually fighting recklessly, Angela, have you seen how much raw force Nido has put into her bite? I could almost feel her teeth closing in on Raphael's wing, eeeeek!" She shivers a bit over remembering that sensation, gazes up to Raphael then who seems to struggle in keeping a cool head. "Raphael, please concentrate on my voice, try to focus, you're doing well so far! Accelerate please, keep it up with more dust, MORE sand, TRAP that toxic foe in a twister of sand, dust and dirt until it got into her eyes or she forfeits, and please remember to NOT faint her - We're not allowed to do that here."
----------------------------------------
I've got a bad feeling about using Extreme Speed, the risk feels too high. Decent scenic editing of my dusty Air Slash! We'll keep on with that until that 1 CD procs or Nidorina's having enough before moving to normal Air Slashes, whatever comes first.
[quote](...) Those Ranger medkits are supposed to be used for wounded wild Pokemon or trainers in trouble, but you can follow your own conscience in that.(...) [quote ends] In that case, the Potion spent on Raphael if he falls to -2 Pain will come from my resources while the Antidote in case of poisoning comes from the medical kit, same if lethal damage is suffered.
Not going to catch that Nidorina.
Accuracy Roll dusty Air Slash 1: 4 Dext + 3*Fight + 5 Channel - 1 Pain - 2 scenic circumstances - 3 Actions = 6d6
Accuracy Roll dusty once more Air Slash 2: 4 Dext + 3*Fight + 5 Channel - 2 scenic circumstances - 1 Pain - 4 Actions = 5d6
Accuracy Roll and another dusty Air Slash 3: 4 Dext + 3*Fight + 5 Channel -1 Pain - 2 scenic circumstances - 5 Actions = 4d6
Damage Roll: 2* Strength + 3 Power + STAB = 6d6
Additional notes: 5*CD to flinch Nido due to Serene Grace Ability. Due to that, 3*CD to reduce her Accuracy by 1?
Nido's first in the Init Order, but suffers from confusion, -2 Strength and 6/8hp. She's also flinched.
Raphael's also confused and at -1 Strength, 7/9hp.
Shiva appears to be rather pleased over the so-far outcome of that fight. Naturally she flinches a bit and barely dares to watch as poisonous stings are fired at the serene archangel, but all in all it's not so bad. Or in other words, she feels that things could be much, muuuch worse: This was supposed to be a test and valuable lesson, not a battle over life and death! >o<
"Y....yeah, I'm aware of assumed Poison Point Ability from that Nidorino! Dangerous stuff that is. You seem to be right about Poison Types usually fighting recklessly, Angela, have you seen how much raw force Nido has put into her bite? I could almost feel her teeth closing in on Raphael's wing, eeeeek!" She shivers a bit over remembering that sensation, gazes up to Raphael then who seems to struggle in keeping a cool head. "Raphael, please concentrate on my voice, try to focus, you're doing well so far! Accelerate please, keep it up with more dust, MORE sand, TRAP that toxic foe in a twister of sand, dust and dirt until it got into her eyes or she forfeits, and please remember to NOT faint her - We're not allowed to do that here."
----------------------------------------
I've got a bad feeling about using Extreme Speed, the risk feels too high. Decent scenic editing of my dusty Air Slash! We'll keep on with that until that 1 CD procs or Nidorina's having enough before moving to normal Air Slashes, whatever comes first.
[quote](...) Those Ranger medkits are supposed to be used for wounded wild Pokemon or trainers in trouble, but you can follow your own conscience in that.(...) [quote ends] In that case, the Potion spent on Raphael if he falls to -2 Pain will come from my resources while the Antidote in case of poisoning comes from the medical kit, same if lethal damage is suffered.
Not going to catch that Nidorina.
Accuracy Roll dusty Air Slash 1: 4 Dext + 3*Fight + 5 Channel - 1 Pain - 2 scenic circumstances - 3 Actions = 6d6
Accuracy Roll dusty once more Air Slash 2: 4 Dext + 3*Fight + 5 Channel - 2 scenic circumstances - 1 Pain - 4 Actions = 5d6
Accuracy Roll and another dusty Air Slash 3: 4 Dext + 3*Fight + 5 Channel -1 Pain - 2 scenic circumstances - 5 Actions = 4d6
Damage Roll: 2* Strength + 3 Power + STAB = 6d6
Additional notes: 5*CD to flinch Nido due to Serene Grace Ability. Due to that, 3*CD to reduce her Accuracy by 1?
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


