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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(01-17-2019, 06:20 PM)Dragonstrike Wrote:
(01-17-2019, 06:04 PM)Iron Wrote: There's no randomness involved nor overflowing nor hitting-dependency. I don't know where you're getting this all from.

Roar does end the round immediately unless it fails, in which case contingencies are fine. I think I've used U-Turn inconsistently - might be simpler just to say the round ends and kinda nerf the move.

When ya said you'd houserule some stuff for Rampage in this post and rolled for how many times Thrash would hit when a Larvitar used it in the Little Cup.  We haven't really seen Rampage moves much since then as I recall, so I kinda assumed that houserule was still in effect.  :/  In any case, I misread that last statement you just made, so *derp* on my part.  If that's what we'll be going with, then I'll edit my notes accordingly.

So...how do you want to handle Rampage?

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Haven't really used Switcher moves in battle much at all from what I recall.  That Zoroark that used U-turn did end the Round, though it didn't switch for any other pokemon, just used it to gain a little distance from the battlefield (which isn't an effect that's listed for it, obviously).  Haven't really seen Volt Switch at all, either (and I question why the writers made it 2 Power when U-turn is 3 due to being 70+ Power and the moves are the same power in the games.  Yeah, most pokemon that learn U-turn naturally don't get STAB on it and all three of the natural Volt Switch users all get STAB on it, but come one, was that nerf really necessary?), but I might consider teaching it to Emolga depending on how we handle the Switcher effect.  Juliet also knows U-turn, but regardless of how we handle Switcher effects, that's a beneficial move for her if she can use it to bow out of her performance/get away from Dark types ASAP.  Also wouldn't make much sense to end the Round if the Switcher effect doesn't work, for obvious reasons.

Whether you send in a new pokemon right away (even though they can't fight until the next Round, making Switcher moves risky/mean to use before the end of a Round) or the Round ends and then you send in a new pokemon (and whether either side of the battlefield can switch pokemon as normal as well) has a big effect on how beneficial/dangerous the Switcher effect is in Pokerole.

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Better to get the clarification on all of this now since we have Roar, Whirlwind, and Thrash using pokemon at our fingertips, and the mechanics of these moves might very well be put to the test very, very soon.

Ah! I remember that. That was more for dealing with my NPC. I will clarify right now that that's not how PC trainers are expected to use Rampage. They can use it 2 or 3 times at the end of which your Pokemon will become confused.

@PhantomUnderYourDesk does this match your understanding of things like Ally Switch? I've talked to you about it more than anyone.
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Iron - 01-18-2019, 03:07 PM

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