01-18-2019, 05:15 PM
(01-18-2019, 04:28 PM)Dragonstrike Wrote:
I'm all in favor of Switcher/Switching Moves causing a Round to automatically end by League Policy, at least in the case of Whirlwind/Roar/Circe Throw/Dragon Tail. If someone has Hazards set up and they send out Switcher, then its very much possible they could just keep spamming it in order to rake all a given trainer's through the pain. For example, Basteele sets up Toxic Spikes/Spikes, and then she Explodes to give a free switch in to Lapis Lazuli with Dragon Tail (Doesn't have it, btw). He then procceed to spam the move as many times per Round as he can get away with it, dealing a minimum of 1 Damage and Poisoning anything that isn't Flying, floating, made of metal, or already filled with toxins, assuming all switch ins are unique. If not.....well, that's one way of wearing down teams, I tell ya what.
Normally, I'd be rather miffed at the ideal of a Move getting nerfed via erratas or alt. interps, but the shenanigans that Switching Moves cause is too much even for me. Grudge and OHKO might be a bit much to handle for some's liking, but at least they have tangible drawbacks/costs and give a chance to Evade/Miss/React, but unchecked Force Switching Moves can essentially lock out and down both Pokemon and Trainer from doing anything but Evading the first Switching Move.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


Spoiler