01-18-2019, 07:41 PM
(This post was last modified: 01-18-2019, 08:13 PM by Dragonstrike.)
(01-18-2019, 06:49 PM)Iron Wrote: I'm a little worried this could create infinite loops though. But the move does have to hit, so Evading could break the loop in most cases.
Except in the case of Ally Switch, which targets the user instead of an opponent due to not doing any damage. Can't Evade it if it's not attacking you, obviously. Ally Switch can be stopped with Taunt, though. Taunt, Torment, and Disable also happen to stop Whirlwind and Roar, and Torment and Disable can also put a stop to Circle Throw and Dragon Tail. Imprison can also stop all of the Switcher moves if the user also knows them. (Pokemon that learn Imprison aren't usually able to learn many Switcher moves, though)
Teleport also counts as a pokemon being recalled in official battles according to the book's description of the move. (Though Teleport is also a negative Priority Switcher move in Let's Go Pikachu/Eevee, notably)
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


