01-19-2019, 08:25 AM
(01-18-2019, 06:49 PM)Iron Wrote: It's just really hard to reconcile those moves either way.
For now I'll just have them end the Round instantly by League rules. That's their one use: ending a round on your terms. Also useful for proccing Poison and such.
I'm a little worried this could create infinite loops though. But the move does have to hit, so Evading could break the loop in most cases.
Ahhh... This ruling does mess up the plans of combos involving Ally Switch I wanted to try out in future Double Battles with Helios, but I guess I'll be able to work around it and find new ones. On the other hand, if the Round ends the moment a switch takes place, the newly switched in Pokemon won't receive any damage which means a better starting position for it: It feels like this gives lots of room for experimenting in-battle. :>
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


