01-22-2019, 08:34 PM
(This post was last modified: 01-22-2019, 08:38 PM by Dragonstrike.)
(01-22-2019, 08:13 PM)Iron Wrote: Beatrice sends out Slowbro.
(5) Still doesn't beat Doduo.
Even a (6) woudln't have beaten Doduo, funnily enough. That initiative roll does beat Delta Parasect, though. Even without the Paralysis factored in. Ah well. And that's definitely interesting...an Aroma Lady with a bunch of Psychic types...huh. How 'bout that. That's the Safari Cup for ya!
In any case...chaaaarrrrge! This Doduo only has one strategy: attack!!
"Give 'em what for, Doduo! Hit 'em as hard as you can, then try to get some additional hits in! Press the advantage as much as you can!"
Thrash 1 and 2
Acc: 13 - 1 Pain - 4/5 Actions = 8/7 D6
Dmg: 5* + 5 + STAB - 3 = 8 D6 (this could OHKO even without a crit if that Slowbro isn't overgrown!)
Eff: Rampage. Confuses Doduo after the last attack.
Eff 2: Flinch (1)
Note: Disable would technically immediately stop the Rampage if it's used before the final hit, however, so Doduo might not necessarily become Confused due to Thrash at GM discretion if that happens
Double Hit 3 and 4
Acc: 13 - 1 Acc - 1 Pain - 6/7 Actions = 5/4 D6 D6
Dmg: 5* Str + 2 Pow + STAB - 3 Def = 5 D6 per hit
Eff: Flinch (1 per hit). Double Action
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Pokerole Game 1: Skull Ruins
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