01-23-2019, 10:40 AM
(This post was last modified: 01-23-2019, 01:19 PM by Mikaruge108.
Edit Reason: stray bbcode fails
)
(01-22-2019, 08:02 PM)Iron Wrote:"Okay things are starting to heat up. Trapinch, let's fight a little dirty, use a non-lethal Crunch, then follow that up with two Mud Slaps and Sand Tomb and follow all that with Bide."
Crunch
Accuracy: Dex+Fight+Brawl-5 Actions= 8D6
Damage: Strength+3= 6D6
Notes: Lethality is held back, 1CD to reduce Defense 1 stage; might have some issues with the 1 Loyalty vs 2 disobedience, though.
Mud Slap A
Accuracy: Dex+Fight+Canalize-5 Actions= 7D6
Damage: Strength+STAB+1= 5D6
Notes: -1 penalty to target's Accuracy
Mud Slap B
Accuracy: Dex+Fight+Canalize-5 Actions= 6D6
Damage: Strength+STAB+1= 5D6
Notes: redundant -1 penalty to target's Accuracy
Sand Tomb
Accuracy: DEX+Fight+Brawl-2 Penalty-5 Actions= 3D6
Damage: Strength+STAB+1= 5D6
Notes: Ranged, Block, target takes 2D6 Damage at the end of every round for 4 rounds.
(originally planned 2 Sand Tombs, but almost forgot about that innate penalty smh)
Bide
Accuracy: DEX+Fight+Brawl-5 Actions= 4D6
Damage: Varies
Notes: User takes next 2 hits; afterwards, can use this move again to retaliate w/ Strength+twice damage taken from those 2 hits.


Spoiler