01-25-2019, 04:34 PM
(01-25-2019, 12:50 PM)Dragonstrike Wrote:
Awesome advice, mate! Major kudos for laying it all out like this too! If you would permit me, though, I have some opinions to share on some of points you presented.
5 - Generally speaking, I disagree with the notion of not using as many Actions as you can afford to. In Pokerole, battles are a hard game of out DPSing unless you are monstrously tanky like Terra and his snakes, so not going all out will put you at a severe disadvantage in the short and long term. The exception of this is if you're using Highly Inaccurate Moves or fishing for Crits, in which case you need to reduce the amount of Actions in order to reliably hit with them/procc them. As for the matter of Pain/Accuracy and/or DEX debuffs, account for them in you Accuracy Calcs and still preform as many Actions as possible under the assumption your Pokemon will be burdened with them, either via having as many Actions as possible under all negative modifers, or readying an Items/Action to remove said neg. mods. . Know what an opponent's Pokemon is capable of doing to your Pokemon is also crucial, which usually requires a looky at the Corebook page of a Pokemon.
6 & 7 - To play devil's advocate, if you get too far behind or majorly disadvantaged, then switching out your Pokemon or outright giving up might be for the best, especially in the case of battles that have low entry costs like Gym Battles. If you spend too many resources or are struggling hard to win but not getting anywhere, then just cutting your loses and planning/growing stronger for a re-match would be better in the long run. In the cases where you can't give up, then THAT's the moment you either go ballistic or play every dirty trick in the book to win, or at least ensure that your foes don't have a satisfying/good victory. 'Discretion is the better part of valor' as some say, and Pyrrhic victories are still victories!
Another bit of advice to chew on is this: NEVER get into a fight you are not reasonably certain you can win, or get into Fights that severely restrict what resources/Pokemon you can bring to the table. Otherwise, you'll be in for a world of bitter disappointment if you get pounded in the dirt, and you can't really blame anyone but yourself for putting yourself against unfavorable odds. Its one of the reasons why I didn't want anything to do with either the Safari Cup or Little Cup (As Ventus), as if I can't bring the necessary Loyal and powerful Pokemon I trained to have more than reasonable odds of winning, then I'm not bothering with them.
10 - To elaborate, I also use the Movepools from the games since I don't care for the Corebook being the end all and be all concerning Pokemon, since I find it too stifling and limiting to players, even though it simplifies things them and the GM too. The matter of TMs/Tutor Move being limited also irks me, given its one of the only ways to overcome and compensate for the weaknesses of certain Pokemon, but since its Iron's campaign, I have to abide and be content enough with his rules. Still think it wouldn't be too difficult or bad for more expanded Movelists, but that's just my opinion.
11 - Fighting retreats are also an option if you're up against multiple foes, or going 2v2 (Or More, if you are Insightful Enough to neutralize the risk of Pokemon misinterpreting your orders) to let one Pokemon set up while the other defends them/wears down the mob. If its possible, always try to have a Pokemon with a Spread or AoE Move in your party just for such occasions, so that you can better neutralize such number advantages.
13 - Generally, if your are fighting a Hard or above difficultly Encounter, or a Rare/unusual Pokemon, expect your opponents to have several nasty Surprises or unusual Moves. With that in mind, I'd go into those fights expecting they'll be a ordeal, unless you have enough firepower to overcome them.
15 - On the other hand, just focus on spamming out your strongest Moves/SE Damage if you can afford to, or thoroughly debuff an opponent if can otherwise. An opponent's Defenses isn't something you can do much about unless you have ways to decreases it, increase your STR, or just bypass it entirely, so the only thing you can do about it is keep hitting them until they or your Pokemon falls. If you have said Moves, though, then use them to gain advantage if you can afford too!
16 - Keep in mind that some of the Basic Maneuvers count against the 4 Move Limit in League Battles, so I suggest only using them if you don't really have any better options in dealing with an given opponent. On the other hand, against wild Pokemon/bad guys a character could possible Grapple or Knock them Down for their Pokemon, which is a risky but useful tactic to consider.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


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