02-03-2019, 12:40 PM
14Xp.
Mawile: (5) + 7 = 12
Seismitoad: (2) + 4 Dex + 5 Survival = 11, so close
Seismitoad Round 1
-1 offense for Seismitoad
I didn't notice this rule before, but it's clear as day:
![[Image: 2c037318ae510341eccac8b0e4a566cb.png]](https://i.gyazo.com/2c037318ae510341eccac8b0e4a566cb.png)
Iron Defense 1
(3)(5)(5)(5)(3)(6)
+2 Def for Mawile Now sitting at 8 defense!
Seismitoad's fingers contort with an audible snapping noise. The flesh peels back, revealing finger bones shattered into sharp spikes! Ghostly auras swirl around the makeshift claws.
Shadow Claw 1
(6)(3)(5)(5)(2)(2) (6)(2)(1) Critical hit.
5* Str + 3 power +2 Crit -8 vit = 2d6
(3)(5) The shadowy claws pass through a portion of Mawile's defenses. Mawile takes 1 dmg
Play Rough 2
(3)(5)(2)(3)(6)
(6)(2)(1)(5)(2) Seismitoad takes 2 dmg 8/10hp -1 pain. He has +1 base HP and 4 vit.
-1 Str for Seismitoad, now at 4 Str.
Mud Shot 2
(5)(4)(1)(5)(2)(2)
4 Str +2 power +1 stab -8 vit
(1)
-1 Dex for Mawile. Seismitoad now goes first.
Shadow Claw 3
(5)(4)(3)(2)(3) Here's where Seismitoad's Surprise comes into play! He gets through those defenses just a little better than he ought to, a minimum of 2 dice when using Shadow Claw.
(4)(1) Mawile takes 1 dmg -1 pain.
Faint Attack 3
(4)(1)
(3)(6)(1) Seismitoad takes 1 dmg 7/10hp -1 pain
Faint Attack 4
(1) It hits anyway.
(2)(6)(4) Seismitoad takes 2 dmg 5/10hp -2 pain.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



