Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(02-23-2019, 07:29 AM)Spiritmon Wrote: @Lord Windos
You...y-you would give Heart a Mega Stone? That would be the greatest present anyone give to Heart ever. Thanks mate. Really thank you.

Save the world with the artefacts, or save Scimitar hostage people? Honestly it would be better if we get separate. With Shiva, Nathan and Terra go after the artefacts to stop the comet and Spira and Heart save the people. Heart have stealth skills and Spira have good Pokemons with him to hide.

I don't like sacrifice one people in sacrifice to other.

But of course! As I said in yonk ages ago, Terra's a philanthropist, so of course he'd spend some of his hard earned Poke on his friends and those in need! It only the right thing to do, in his opinion!

Problem with that split is that Nathan would have issues not leading the charge to get Oscar and Keni back for obvious reasons, so I think Shiva, Spira, and Terra should go after the artifacts and delve into Skull Ruins, while Nathan and Heart do the Stealth Op. Both are fairly Stealthly and fleet of feet (Remember, Nathan has at least 2 Stealth due to Siekamater demanding such, and Shiva's Baashun Boots only increases it more) and have fairly strong Pokemon between them, so the duo should be able to pull off the raid well enough. Plus, less people infiltrating means less people to be spotted by the resident mages and scientists, which is not an minuscule bonus to overlook.

Meanwhile, Terra has a ton of durable heavy hitters and a couple of Pokemon that can dig, Shiva has a suite of Pokemon specialized for all sorts of roles, and Spira is the resident Ghost expert, so taking on the Skull Ruins......well, it shouldn't be a total disaster if only they were to go in. Right now, my ideal party arrangement to go dungeon diver and the reason behind their inclusion in that dead places is as follows:

Shiranui: Big, bulky, tough, and he's practically Terra's brother, so there is no way he's going to the Skull Ruins without them! Between Guts, Belly Drum, Brine, and Knock Off, he should be fine dealing with the Ghosts offensively, so no worries in that department!
Lovely: Has good Spread Damage Moves that wouldn't causes mass devestation to allies and the environment alike, can heal himself with Recover, and generally can endure the worst punishments and deal out backlash twice as hard with Coil + Life Orb.
Angie: While it appears she's too large to enter most of the Ruins, with Dig she can easily burrow in the ground/walls and attack from there, which also has the duel utility of helping the group get through the dread dead dungeon all the quicker! Battle-wise she's no slouch, as between Agility, Sky Fall, Bite, and Dragon Breath nothing can take her on without becoming seriously crippled!
Dunny: He's a Skull Ruins Ghost, so he should naturally both be able to take on his former breatheran handily and help the group comb the poltergeist's palace for all its hidden goodies (Including those Sacred Weapons of Plot Saving). Being their should also help him Evolve too, which only make him more suitable to support the team with his Elemental Punches and Disable!
Pixie: She has Intimidate + Growl and Taunt, two great Dark type Moves in Crunch and Faint Attack, has Fairy Wind to hit Ghosts immune to Brawl Moves, can Snatch up any buffs, and has Iron Defense to make her practically invincible to all but OHKO, Nightshade, Grudge, Spite, and Destiny Bond. With all those advantages, why wouldn't Terra bring her along?

The last party slot I want to fill is a bit of a trickier matter, though, as I have two choices in mind for that:

Edmundi (Bastiodon): Has Iron Defense and/or Sandstorm to also make it borderline invincible and Wide Guard to protect who knows how many Pokemon/humans from attacks, also has Taunt and Metal Sound to screw with the enemy, and Swagger to buff his allies (albeit at the cost of Confusing them, but hey, if it works, it works) or further debilitate the enemy + set them up for being Snatch stealed by Pixie, so he a great support Pokemon! That, and he can function as a literally Sturdy mount to ride on, which should save the group exhaustion. Problem is that they really don't have much in the way of anti Ghost Moves, and its been demonstrated that Ancient Power doesn't work on some of the more dangerous spirits, so all they may provide in the end is defense and utility.

Melly: Electric Terrain can buff several of the group's Pokemon + prevent them from being Slept on, has Howl and Leer to either strengthen herself or weaken the enemy, and Discharge is an AoE that should nail everything except the rare Ground type or Pokemon with Volt Absorb/Motor Drive (Including Allies, sadly, but with advanced warning it should be possible to circumvent that to an extent). For single target Moves she has Hidden Power Fire and Fire Fang , and if I have learnt anything from consuming various media is that spirits of all kinds hate and fear purifying fire, so those should more than suffice. Plus, she's a great tracker, so if she can help keep the group together or find other humans/interesting stuff more easily. On the other hand, her AoE Move is troublesome to deal with and can't really do anything else utility wise other than the above unlike Edmundi , so there's that to consider too.

With my line up revealed, does anyone have any comment and suggestions about it (particular concerning which Pokemon should be Terra's last partner for the treacherous trip)?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply


Messages In This Thread
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Lord Windos - 02-23-2019, 12:52 PM

Forum Jump:


Users browsing this thread: 42 Guest(s)