After such Transformation, Arial send these orders to his Pokemons.
"Melchior! Unleash your tail and claws with Iron Tail (2x) and Leaf Blade (3x)! 5x! If you get to much hurt change to Giga Drain!"
"Gaspar! Transform right away! Then go ahead with Photon Geyser and Night Slash between uses!"
Airmid! Give some help to Gaspar first Photon Geyser with Helping Hand to increase its power! And spam Wide Guard to keep everyone safe! If anyone get to much hurt, dont forget to heal everyone with Heal Pulse!"
"Baltazar! Keep everyone safe too with a spam of Wide Guards! You and Airmid gonna be the protectors! If you get to much hurt, use Recover!"
"Sekmet! Full Life Combo now! Then go with 3 Fire Blast! And if hurt, Leech Life!"
"Asura! Unleash your fury with Cross Chop! 5x! If hurt, use Drain Punch as remained moves!"
"Zeus! Unleash your debuff skills with Tri-Attack 5x! Lets see that thing deal with Burn, Paralyze and Freeze at the same time! When he get all those Debuffs, go ahead with Thunderbolt as remained actions!"
Base Dices for each moves:
Iron Tail: Dex (*9) + Fight (3) + Brawl (3) + Accuracy (1) + Darkness Boost (1) - Accuracy (3) - Actions (5/6) = 11D6/10D6
Damage: Power (4) + STR (3) + Mega Boost (1) + Nastly Plot (2) + Darkness Boost (1) + STAB (1) - NE = 12D6-1
Effect: D3 chance to reduce the foe Defenses. Also, dont forget Melchior is also with the effect of Focus Energy so his attacks have also Hight Critical Chance!
Leaf Blade: Dex (*9) + Fight (3) + Brawl (3) + Accuracy (1) + Darkness Boost (1) - Actions (7/8/9) = 9D6/8D6/7D6
Damage: Power (3) + STR (3) + Nastly Plot (2) + Mega Boost (1)+ Darkness Boost (1) + STAB (1) = 11D6-1
Effect: Hight Critical Chance and also Lethal (Hold that one). Is Focus Energy double the Critical Chance like Super Luck Double too?
If to much hurt Melchior shall use Giga Drain as remained actions.
Transform: Will
Effect: Transform user on the pokemon foe.
Photom Geyser/Night Slash: Dex (8*) + Fight (3) + Brawl (3) + Accuracy (1) + Darkneess Boost (1) - Actions (6/7/8/9) = 11D6/10D6/9D6/8D6/7D6
Damage: Maybe Power (5/6?)/Power for NS(3) + STR (3) + Nastly Plot (2) + Darkness Boost (1) - NE (1)/SE (1) = 11D6 or 12D6 for Photon Geyser/ 9D6+1 for Night Slash.
Effects: Night Slash have Hight Critical and Lethal (Hold). Gaspar has Focus Energy as buff too, so it is gonna have double Critical?
Also, insert here Transformation scene of Gaspar transforming in Necrozma and Arial mounting in his back.
Helping Hand: Dex(6*) + Fight(3) + Perform(2) + Darkness Boost(1) - Actions(5)=7D6
Effect: Add 2 Accuracy and 2 Damage to the Pokemon next attack. Also, I using 6 XP to raise Perform to increase chances of work.
Airmid Wide Guards: Dex (6*) + Fight (3) + Channel (3) + Darkness Boost (1) - Actions (6/7/8/9) = 6D6/5D6/4D6/3D6
Effect: Reduce 3 Dice Damage from the foe dice. Shield everyone.
In case everyone is hurt, she gonna summon Heal Pulse.
Baltazar Wide Guards: Dex (8*) + Fight (4*) + Channel (4*) + Darkness Boost (1) - Actions (5/6/7/8/9) = 12D6/11D6/10D6/9D6/8D6
Effect: Already know. Baltazar have more advantage thanks to Technian ability.
If he get to much hurt, Recover right away.
Full Life Combo: Dex (6*) + Fight (3) + Channel (3) + Darkness Boost (1) - Actions (4) = 9D6
Effect: Half of the foe HP is the dice damage. Also dont forget the effect of Aftermath.
Fire Blast: Dex (6*) + Fight (3) + Channel (3) + Darknesst Boost (1) - Accuracy (3) - Actions (5/6/7) = 5D6/4D6/3D6
Damage: Power (4) + STR (3) + Nastly Plot (2) + Expert Belt (1) + Darkness Boost (1) + SE (1) - Water Sport (1) = 10D6+1
Effect: Despite the weaking state, its still very powerfull. Lethal (Hold). Roll 3 dice chance to inflict burn 3 upon the foe.
If hurt, she gonna use Leech Life as remained actions.
Cross Chop: Dex (6*) + Fight (3) + Brawl (3) + Accuracy (1) + Darkness Boost (1) - Accuracy (2) - Actions (5/6/7/8/9) = 7D6/6D6/5D6/4D6/3D6
Damage: Power (4) + STR (3) + Bulk Up (1) + Darkness Boost (1) + STAB (1) = 10D6
If hurt he will use Drain Punch as remained actions.
Tri-Attack: Dex (6*) + Fight (3) + Brawl (3) + Darkness Boost (1) - Actions (5/6/7/8/9) = 8D6/7D6/6D6/5D6/4D6
Damage: Power (3) + STR (3) + Darkness Boost (1) = 7D6
Effect: Roll 2 Dice Chance to Paralyze. 2 Dice Chance to Burn. And 2 Dice Chance to Freeze.
If Necrozma get all those debuffs, gonna go ahead with Thunderbolt.
[b][i]Extra notes: Arial also will use Potions when possible. And will use the Mamudo Eclipse 2 times to inflict some real dark-type damage.[/i][/b]
"Melchior! Unleash your tail and claws with Iron Tail (2x) and Leaf Blade (3x)! 5x! If you get to much hurt change to Giga Drain!"
"Gaspar! Transform right away! Then go ahead with Photon Geyser and Night Slash between uses!"
Airmid! Give some help to Gaspar first Photon Geyser with Helping Hand to increase its power! And spam Wide Guard to keep everyone safe! If anyone get to much hurt, dont forget to heal everyone with Heal Pulse!"
"Baltazar! Keep everyone safe too with a spam of Wide Guards! You and Airmid gonna be the protectors! If you get to much hurt, use Recover!"
"Sekmet! Full Life Combo now! Then go with 3 Fire Blast! And if hurt, Leech Life!"
"Asura! Unleash your fury with Cross Chop! 5x! If hurt, use Drain Punch as remained moves!"
"Zeus! Unleash your debuff skills with Tri-Attack 5x! Lets see that thing deal with Burn, Paralyze and Freeze at the same time! When he get all those Debuffs, go ahead with Thunderbolt as remained actions!"
Base Dices for each moves:
Iron Tail: Dex (*9) + Fight (3) + Brawl (3) + Accuracy (1) + Darkness Boost (1) - Accuracy (3) - Actions (5/6) = 11D6/10D6
Damage: Power (4) + STR (3) + Mega Boost (1) + Nastly Plot (2) + Darkness Boost (1) + STAB (1) - NE = 12D6-1
Effect: D3 chance to reduce the foe Defenses. Also, dont forget Melchior is also with the effect of Focus Energy so his attacks have also Hight Critical Chance!
Leaf Blade: Dex (*9) + Fight (3) + Brawl (3) + Accuracy (1) + Darkness Boost (1) - Actions (7/8/9) = 9D6/8D6/7D6
Damage: Power (3) + STR (3) + Nastly Plot (2) + Mega Boost (1)+ Darkness Boost (1) + STAB (1) = 11D6-1
Effect: Hight Critical Chance and also Lethal (Hold that one). Is Focus Energy double the Critical Chance like Super Luck Double too?
If to much hurt Melchior shall use Giga Drain as remained actions.
Transform: Will
Effect: Transform user on the pokemon foe.
Photom Geyser/Night Slash: Dex (8*) + Fight (3) + Brawl (3) + Accuracy (1) + Darkneess Boost (1) - Actions (6/7/8/9) = 11D6/10D6/9D6/8D6/7D6
Damage: Maybe Power (5/6?)/Power for NS(3) + STR (3) + Nastly Plot (2) + Darkness Boost (1) - NE (1)/SE (1) = 11D6 or 12D6 for Photon Geyser/ 9D6+1 for Night Slash.
Effects: Night Slash have Hight Critical and Lethal (Hold). Gaspar has Focus Energy as buff too, so it is gonna have double Critical?
Also, insert here Transformation scene of Gaspar transforming in Necrozma and Arial mounting in his back.
Helping Hand: Dex(6*) + Fight(3) + Perform(2) + Darkness Boost(1) - Actions(5)=7D6
Effect: Add 2 Accuracy and 2 Damage to the Pokemon next attack. Also, I using 6 XP to raise Perform to increase chances of work.
Airmid Wide Guards: Dex (6*) + Fight (3) + Channel (3) + Darkness Boost (1) - Actions (6/7/8/9) = 6D6/5D6/4D6/3D6
Effect: Reduce 3 Dice Damage from the foe dice. Shield everyone.
In case everyone is hurt, she gonna summon Heal Pulse.
Baltazar Wide Guards: Dex (8*) + Fight (4*) + Channel (4*) + Darkness Boost (1) - Actions (5/6/7/8/9) = 12D6/11D6/10D6/9D6/8D6
Effect: Already know. Baltazar have more advantage thanks to Technian ability.
If he get to much hurt, Recover right away.
Full Life Combo: Dex (6*) + Fight (3) + Channel (3) + Darkness Boost (1) - Actions (4) = 9D6
Effect: Half of the foe HP is the dice damage. Also dont forget the effect of Aftermath.
Fire Blast: Dex (6*) + Fight (3) + Channel (3) + Darknesst Boost (1) - Accuracy (3) - Actions (5/6/7) = 5D6/4D6/3D6
Damage: Power (4) + STR (3) + Nastly Plot (2) + Expert Belt (1) + Darkness Boost (1) + SE (1) - Water Sport (1) = 10D6+1
Effect: Despite the weaking state, its still very powerfull. Lethal (Hold). Roll 3 dice chance to inflict burn 3 upon the foe.
If hurt, she gonna use Leech Life as remained actions.
Cross Chop: Dex (6*) + Fight (3) + Brawl (3) + Accuracy (1) + Darkness Boost (1) - Accuracy (2) - Actions (5/6/7/8/9) = 7D6/6D6/5D6/4D6/3D6
Damage: Power (4) + STR (3) + Bulk Up (1) + Darkness Boost (1) + STAB (1) = 10D6
If hurt he will use Drain Punch as remained actions.
Tri-Attack: Dex (6*) + Fight (3) + Brawl (3) + Darkness Boost (1) - Actions (5/6/7/8/9) = 8D6/7D6/6D6/5D6/4D6
Damage: Power (3) + STR (3) + Darkness Boost (1) = 7D6
Effect: Roll 2 Dice Chance to Paralyze. 2 Dice Chance to Burn. And 2 Dice Chance to Freeze.
If Necrozma get all those debuffs, gonna go ahead with Thunderbolt.
[b][i]Extra notes: Arial also will use Potions when possible. And will use the Mamudo Eclipse 2 times to inflict some real dark-type damage.[/i][/b]
Kogeki currently ability to active in battles: Anticipation.


