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[Game] Lord Windos' PokeRole Adventure: Celadon City Vandel
(03-05-2019, 02:31 PM)Spiritmon Wrote:

The LIGHTBRINGER ROUND 1

Music: Terraia Calamity Mod Music – “Scourge of The Universe” – Theme of Devourer of Gods (https://www.youtube.com/watch?v=-Syn1mJVt7U)
[Note: Due to the sheer amount of Pokemon fighting, I will only be elaborating on particularly impactful Actions/Events. This fight is already epic enough without me overly gilding the lily, so yeah! ]
[I will also let your previous post stand without response myself, since it doesn’t need my input imo, and since They haven’t said anything about it…..well, I guess sharing info doesn’t count as interference. Still, I’d keep out of it for now on, mate, just to be safe….. ]

Wide Guard 1 (Baltazar)
(1)(2)(1)(1)(6)(5) (5)(5)(4)(6)(4)(5)
*Ping!*  All of Arial’s Pokemon are protected!

Wide Guard 2 (Since Arial needs to spend an Action Transforming, mate, Remember?) (Airimid)
(6)(4)(6)(2)(5)(3) (3)(4)(2)(1)
*Fwsh!* All of Riza’s Pokemon are protected!

TRANSFORM
Accuracy: DEX + CHANNEL + FIGHT – 5 ACTIONS – 5 DIFFICULTY = 3D6 DICE
(6)(1)(2)
 SUCCESS
At first, nothing at all appeared to happen with the mimic……until they suddenly started to glow the same radiant light as the world blighter, and in a HUGE FLASH they Transformed into it! Congratulations, you now have a Legendary Gaspar!

Surprises! Copied: + 2 to all Attributes!

Plot Deviced! Ability Copied: Prism Armor - : + 2 Defense, Neutralizes only SE Damage, Reduces Chance Dice effects except for Flinch by ½ (Rounded down); User is immune to Confusion/Severe Confusion, Blind, and Disable; OHKOS reduces HP of first form by ½ HP, but they are then Immune to them again afterwards; Moves similar to Half-Life will do a nerfed amount of their potential Damage, before the Target is rendered Immune to them for the rest of the Encounter.


Gaspar’s Transformation causes the original to momentarily halt its assault, skidding to a stop mid-earth shaking stride as it seemed to regard its copy with some sort of instinctual surprise and…..interest in them and you. Then, its searing FURY rekindled its burning WRATH, causing the Lightbringer to throw back its head and issue a savage *RRRRRWWWWWWZZZZZZZ!* at your now Legendary brother, focusing its attention squarely on them! Gaspar is now the primary target of Dusk Mane Necrozma, and that means you too since you’re ridding them like the madman you are!

Iron Tail
(3)(5)(5)(3)(1)(2) (4)(4)(2)(1)(1)
(5)(2)(2)(2)(1)(3) (3)(3)(6)(2)(3)(1) No Damage…
Effect: (5)(-)(-) Nope

Bug Buzz (Dragonfighter)
Accuracy: DEX (8*) + Fight (2) + Channel (5) – 5 Actions = 10D6 Dice
(6)(3)(4)(1)(4)(3) (2)(3)(4)(6) The Dragon roars back! Critical Hit!
Damage: STR (*6) + 3 + STAB + Crit + Sliver Powder + 1 Speed Boost (Ability Mod!) – Vitality (*8) = 5D6 Damage
(5)(4)(5)(1)(2)(5) DMN takes 4 Damage! – 1 Pain!
Effect: (1) Nope

The Magnificent Leo *RRRWWWZZZ* and shakes its head in agony as its eardrums are assailed by the primal insect, but it does NOT let it distract it from its main target: Gaspar. They GLARE at the metallic mimic with all their incandescent RAGE, before it opens its maw and generates a blinding orb of Pure Light that rapidly expands, before chomping down on it and violently spewing it out in a….!
P H O T O N  G Y S E R
A C C U R A C Y:  18D6 Base – 1 Pain – 5 Actions = 12D6 Dice
(3)(3)(1)(1)(1)(3) (2)(4)(4)(3)(4)(1) HITS
DAMAGE: STR (*6) + 4* + STAB + ??? (1) + 2 Damage (Plot Device Effect!) – 2 Damage (Prism Armor -! & Light Screen) – Wide Guard (3) - Defense (*9) = 1D6  DAMAGE
...
(1)
...
GASPAR TAKES NO DAMAGE; ARIAL TAKES NO DAMAGE TOO
(-)(-) Cannot be Blinded
(6)(3) THE LIGHT SCORCHES
[u]Gaspar is Radiation Burned[/u]: - 2 STR, Take + 1 Damage on all Attacks, Suffer 1 – 5 Damage at the End of the Round (Depending on Size of Target); it is NOT protected against by Safeguard!

Seeing their counterpart almost completely unphased by one of their ULTIMATE ATTACKS greatly catches the world blighter off guard, dispelling their anger once more and leaving them mystified, ever more curious, and now…….slightly impressed?
Then Buzz Burner proceeds to create its own racket, snapping it right back into RAGE MODE.

Big Buzz (Buzz Burner)
(6)(5)(6)(2)(5)(3) (5)(5) Let my vibes burn. Critical Hit!
Damage: STR (*7) + 3 + STAB + Crit – Vitality (*8) = 6D6 Dice
(5)(3)(6)(5)(3) DMN takes 3 Damage!
Effect: (4) Nope
Arial: Pass

Tri-Attack
Accuracy: DEX (*6 [The Darkness Boost is Added to DEX]) – 5/6/7/8/9 Actions = 7/6/5/4/3D6 Dice
(2)(4)(4)(3)(2)(1) (-) Hits No Matter What
Damage: 7D6 Base – IE (1) - *8 Vitality = No Damage
Burn: (6)(-) *Fwoosh!* Burned! - 1 STR!
Paralysis: (6)(-) *ZZzrt!* Paralyzed! - 2 DEX! Baltazar now is 4th in Ini, and DMN is 5th!
Freeze: (1)(-) Nope
[To save time, let’s assume all Tri Attack will hit and Zeus will not be KOed in this Round to see if one of the next four will Freeze DMN or not]
(1)(-) (3)(-) (6)(-) DMN will be Frozen after its 4th Action. Zeus will use Thunderbolt as his Last Action for the Round.

Time for the Full Life Combo! Queens, laser away!

Half Life 1.1
(6)(2)(1)(5)(5)(4) (1) Hit
Half Life 1.2
 (4)(6)(1)(4)(3)(3) (3) Hit
*Rolls*
DMN TAKES 60 DAMAGE!

In two eye laser blasts, more lasting harm has been done to the Lightbringer than anything else in this Round so far combined. They swiftly take note of that, howling out an agonizing cry before recovering and sharply sparing the nuclear abominations an seething glare. These insects DARE use the power of Light against THEM?! They will suffer later for this, after its done with its strange twin! The Sekmets are DMN’s next Targets, after/if it takes care of Gaspar. It is now Immune to Half Life.

Tailwind (Blooderfly)
(1)(1)(2)(6)(6) (3)(1)(2)
Everyone gains + 2 DEX (Except Gaspar, Melchoir, and Baltazar, since they already has + 2 DEX from their own Moves)!
Dragonfighter is now 1st in the Ini, followed by Gaspar and Melchoir (In that order), the Baltazar, the Buzz Burner, the Airimid, then Arial, and then Dusk Man Necrozma; Rest of Initiatives are unchanged.

Cross Chop
(3)(4)(5)(1)(3)(1) Hits!
(4)(3) DMN takes 1 Damage!

Shadow Ball
(2)(5)(4)(5)(5)(5) (5)(2) For a brief second, the darkness smothered the light. Critical Hit!
Damage: STR (*6) + 3 + STAB + Crit + Dark/Shadow Move Bonus (+1) [+ SE (+1) – Prism Armor (1)=0] – Vitality (*8) = 4D6 + 1 Damage
(4)(4)(3)(1) DMN takes 3 Damage!
The Lightbringer takes grave notice of that! Shedinja will be its 3rd target, after the Sekmets and Gaspar.

Round 1, Part 2

Wide Guard 2 (Baltazar)
(6)(4)(5)(4)(2)(2) (-)(-)(-)
*Ping!* Arial’s Pokemon are protected!

Helping Hand  (Airimid)
(3)(2)(6)(4)(2)(2) (-)(-)
Gaspar’s next Move is powered up!

Shadow Sneak (Insectspector)
(5)(6)(4)(4)(4)(4) (1) Let the Darkness consume you. Critical Hit!
(4)(6)(1) DMN takes 3 Damage!

Big Buzz 2 (Dragonfighter)
(3)(5)(2)(1)(2)(2) (4)(5)(6)(4)(2) The Dragon roars again! Critical Hit!
(2)(3)(2)(4)(5)(5) DMN takes 3 Damage!
Effect: (6) – 1 Defense!

Now fully primed and ready, your own mimic brother blasts The Magnificent Leo with their own bombardment of Pure Light, but their version turns out MUCH more potent! Looks like whatever is weakening the beast isn’t affecting them at all!

P H O T O N  G Y S E R (Gaspar)
ACCURACY: DEX (*10) + 6 Skill/Spec. + 1 Accuracy + Helping Hand (2) – 6/7/8/9 Actions = 13D6 DICE
(3)(2)(6)(1)(4)(2) (6)(1)(6)(3)(3)(4)(3) HIT
DAMAGE: STR (*6) + 6 + STAB + Helping Hand (2) [+SE -Prism Armor =0]– Vitality (*7) = 9D6 DAMAGE
(2)(5)(6)(4)(6)(1) (6)(5) DMN takes 6 Damage!
(-)(-)(-)(-): Cannot be Blinded
(6)(1)(5)(2): L I G H T  B R A N D S  L I G H T. DMN is Radiation Burned!

The world blighter staggers as the searing light scours them, eliciting a screech out of them before they slump ever so slightly, panting from Status it received. Its Radiance…..has been Burned…..by its own Radiance? How…..how could that be?

Iron Tail 2
(1)(1)(1)(3)(2)(3) (1)(3) Misses entirely! On the bright side, it probably wouldn’t have dealt much Damage to begin with!

Big Buzz 2 (Buzz Burner)
(1)(2)(1)(6)(1)(2) (5)(1)(5) Barely Hits
(3)(5)(3)(1) DMN takes 2 Damage!

The Lightbringer looks a bit worn and more than a bit irritated at the abuse it has been receiving from the puny mites and deeply upset at its twin using their own Radiance better than itself. Well, if that’s the case…THEY’LL JUST RELY ON BRUTE FORCE!!!

With an defiant *RRRWWWZZZZ!*, The Magnificent Leo leaps into the air with literal earth shattering force, their glorious mane becoming grossly incandescent as they briefly hovered in air, before pouncing down on the metallic metamorph in a:
S U N S T E E L  S T R I K E!
(3)(2)(5)(4)(5)(2) (6)(4)(2) BOW AND BE BROKEN! CRITICAL HIT!
DAMAGE: STR (*4) + 4 + STAB + CRIT + ??? (1) – IE (1) –  Wide Guard (3) - Vitality (*6 [SUNSTEEL STRIKE IGNORES SURPRISES,  AND ABILITES!]) = 6D6 – 1 DAMAGE
(*6)(*6)(*6) GASPAR TAKES 2 DAMAGE; 9/11 HP, - 1 PAIN! ARIAL TAKES 2 DAMAGE, AND IS THROWN OFF OF GASPAR!
Gaspar can’t be Burn 2 due to Safeguard!
Fortunately, Baltazar is able to fly up and catch their brother before he flew off into the distance; unfortunately, that + setting them back on the ground safely costs them their next 2 Actions; Arial cannot use Items for their next 2 Actions as well. Rizia’s also pretty distracted by this, causing her to lose her next 2 Actions too. Due to the nature of the Damage/Attack, Arial won’t be feeling his injuries until the start of the next Round (He’ll get Pained then, and Masochist will trigger). 

Perhaps riding a Legendary into battle isn’t such a good idea after all…..

The battle still continues regardless!

Zeus used Tri-Attack 2! (1) It wasn’t very effective….

Fire Blast 1.1
(6)(1)(4)(3)(6) Hit
Fire Blast 1.2
(5)(2)(4)(1)(1) Hit
Damage per Hit: STR (*6) + 5 (Water Sport prevents Fire Move’s BP from being Added!) + Expert Belt + 1 Radiation Burn Damage (Not Canceled out by Prism Armor) [+ SE – Prism Armor = 0] – Vitality (*7) = 1D6 + 1 Damage
(5) (4) DMN takes 4 Damage!
Burn 3: (1)(3)(2) Nope
Burn 3: (4)(1)(2) Nope


Big Buzz (Blooderfly)
(1)(4)(1)(4)(5)(4) (5) Only a Hit….
Damage: STR (*6) + 3 + STAB + Silver Powder (1) – Vitality (*7) = 4D6 Damage
(4)(3)(3)(4) DMN takes 3 Damage!

Cross Chop 2
(5)(2)(1)(2)(3) Hit
(5)(5)(2) DMN takes 3 Damage!

Round 1, Part 3
Baltazar is busy, and so is Arial and Riza!
Airmid chooses to attempt to Heal Gaspar later in the Round instead of using Wide Guard!

Shadow Sneak 2
(3)(5)(3)(5)(3)(4) Hit!
(6)(5) DMN takes 4 Damage!

Big Buzz 3 (Dragonfighter)
(4)(6)(2)(6)(3)(3) (4)(5)(6)(4) PURE NOISE. Critical Hit!
(4)(5)(2)(1)(2)(6) (6) DMN takes 5 Damage!

By this point, your brother has peeled himself off the ground, and bats the world blighter away with a great big:

Shadow Claw (Gaspar)
(3)(2)(3)(5)(5) (6)(6)(3) Even without Focus Energy, this is still a Critical Hit!
Damage: STR (*6) + 3 + Crit + Dark/Shadow Bonus (+1) + Radiation Burn (+1) [+SE – Prism Armor =0] – Vitality (*7) = 3D6 + 2 Damage
(4)(6)(5) DMN takes 5 Damage!

Leaf Blade
(2)(2)(1)(3)(6)(4) (3)(2) Even with Focus Energy, that still isn’t a Critical Hit…
(6)(1)(6)(6) DMN takes 3 Damage!

Big Buzz 3 (Buzz Burner)
(2)(3)(5)(3)(6)(4) (5)(5) My beats are blazing. Critical Hit!
(6)(4)(6)(5)(4)(4) DMN takes 7 Damage!

Heal Pulse
(1)(3)(4)(6)(3)(5) (1) Hits!
(2)(2)(3)(4)(2)(3) Gaspar HP is only restored by 1 (10/11)!

Seeing that its last attack was greatly effective in stark contrast to P.G., The Magnificent Leo decided to keep spamming that Move on Gaspar until they fall!

S U N S T E E L  S T R I K E  II
(3)(3)(6)(6)(6)(5) (5)(1) YOU SHALL KNEEL BEFORE ME! CRITICAL HIT!
(*6)(*6)(*6)(5)(4)(4) GASPAR TAKES 6 DAMAGE; 4/11 HP, - 2 PAIN!!

Zeus used Tri-Attack 3! (3) It was not very effective….

Fire Blast 2.1
(4)(3)(6)(3) Hit
Fire Blast 2.2
(1)(2)(5)(5) Hit
(3) (3) DMN takes 2 Damage!
Burn 3: (2)(5)(5) Nope
Burn 3: (3)(1)(1) Nope

Big Buzz 3 (Blooderfly)
(4)(3)(3)(5)(2)(4) Hit
(3)(1)(5)(2) DMN takes 2 Damage!

Cross Chop 3
(5)(6)(3)(3)
(6)(2)(6) DMN takes 3 Damage!

Round 1, Part 4
Baltazar and Arial are touching down, but still busy! Riza is calming down, but still distracted!
Airimid obviously choose to heal Gaspar again, least he bites the dust!

Shadow Sneak 3
(5)(1)(2)(3)(3)
(4)(4) DMN takes 4 Damage!

Big Buzz 4 (Dragonfighter)
(3)(2)(4)(2)(2)(4) (5)(3)(3) Hit
(5)(5)(5)(3)(4) DMN takes 5 Damage!

Gaspar is worn but not out, and unleashes yet another:
P H O T O N  G Y S E R II
(6)(5)(4)(5) Hits
(4)(6)(4)(6)(6)(4) (5) DMN takes 8 Damage!

Leaf Blade 2
(2)(3)(5)(6)(1)(6) (4)
(5)(3)(6)(3) DMN takes 3 Damage!

Big Buzz 4 (Buzz Burner)
(4)(3)(1)(1)(4)(1) (5)
(6)(5)(3)(3) DMN takes 3 Damage!

Heal Pulse 2
(3)(2)(5)(1)(2)(6) Hit!
(3)(3)(3)(4)(2)(6) Gaspar HP is restored by only 2 (6/11 HP)?! Oh no!

S U N S T E E L  S T R I K E III
(5)(6)(3)(5)(4)(4) (5) GROVEL!!! CRITICAL HIT!
(*6)(*6)(*6)(6)(4)(5)
With that one last Legendarily powerful impact, Gaspar is firmly embedded into the ground and passes out; surprisingly, though, he doesn’t change back into his base form upon Fainting. What…..that’s never happened before...

The Lightbringer, upon seeing their twin laying defeated beneath them, threw back their head and loudly *RRRRRRRRRRRRWWWWWWWWWWWWWWWZZZZZZZZ!* in triumph! YES, THEY HAVE CONQUERED THE ONE WHO MIRRORED THEIR RADIANCE! THEY ARE THE SUPERIOR LIGHT!!

Then, they brought forward one claw and…gently dug the mimic cat’s head out of the soil with an….introspective look. Hmm….curious and more curious…..they’ll have to investigate them later, after taking care of the rest of the ones who stifle their Radiance.

At this point, they finally notice you are missing from Gaspar’s back, and peers down inquisitively. Hm? Where did that flea
Tri-Attack 4 (4) DMN takes 1 Damage, and is Frozen! That’ll teach them for getting distracted!
Seeing as Fire Blast would free DMN from their gelid prison, and you are not around/able to enforce your orders at this point in time, the Sekmets decide to drain the Legend’s life instead!

Leech Life 1.1
(1)(5)(6)(6)(4)(6) Crit!
Leech Life 1.2
(4)(3)(2)(4)(3)(1) Hit!
Damage: STR (*6) + 1 + Crit (2) + Radiation Burn (+1) – Vitality (*7) = 2/1D6 + 1 Damage
(4)(6) (6) DMN takes 5 Damage!

Big Buzz 4 (Blooderfly)
(3)(5)(4)(1)(2) Hit
(1)(5)(5)(1) DMN takes 2 Damage!

Cross Chop 4
(6)(5)(4) Hit
(1)(5)(6) DMN takes 3 Damage!

Round 1, Part 5 (Final)

Baltazar, Arial, and Riza are back in Action! You bring out a Revive to try and get Gaspar back up, but you find to your horror that it doesn’t work at all (Revive is not used up)! They also can’t be recalled! What the hell?! Does this have something to do with him still being Transformed….?

Since the changling cat was not going to be re-joining combat anytime soon, Baltazar and Airimid went right back to raising:
Wide Guard 3 (Baltazar)
(5)(5)(1)(3)(4)
Wide Guard 3 (Airimid)
(1)(2)(2)(2)(5)
*Ping Fswh!* Everyone’s protected!

Shadow Sneak 4
(5)(3)(1)(2) Hit
(6)(6) DMN takes 4 Damage!

Bug Buzz 5 (Dragonfighter)
(6)(6)(2)(2)(4)(4) (5)(5) CRANK UP THE VOLUME! CRITICAL HIT!
(4)(4)(3)(1)(6)(6) (3) DMN takes 5 Damage!

Gaspar is Fainted….

Leaf Blade 3
(5)(2)(2)(1)(3)(1) Miss! Luck does not favor Arial’s felines…

Bug Buzz 5 (Buzz Burner)
(5)(5)(5)(3)(5)(5) The solar moth is making up for it, though! Critical Hit!
(3)(5)(2)(2)(6)(6) DMN takes 4 Damage!

Dusk Mane Necrozma is Frozen…….
(6)(5)(4)(6)(6)(6)
until it thaws itself out with a HUGE burst of energy that crashes into everyone!

CRITICAL HEAT WAVE DELTA EX!
Damage: STR (*4) +5 (Water Sport Negate!) + ??? (2) + Crit + SE (2 for EVERYONE!) – Light Screen (1) – Wide Guard (3) – Vitality (*5 [For EVERYONE!])  = 1D6 + 1 Damage
(6) Everyone takes 2 Damage (Even Melchoir!)….except Gaspar, strangely enough!
Burn 2 Status prevented! But the Mist, Water Sport, Tailwind (Everyone still has their DEX boost until the end of the Round, though), Safeguard, and Light Screen is dispelled by the intense thermal energy backlash!

The world blighter looks around, expecting to see everyone that once opposed it fried to a crisp…..but instead finds that they are relatively okay! WHAT?! HOW?! It knows that its Radiance being smothered by this wretched Darkness has greatly weakened it, but to this extent….? Oh, that makes it boil with ANGER.

Before they could get a chance to vent again, everyone else left with an Action piles on the Damage!

Thunderbolt
(2)(6)(1)(1)(6) Hit
Damage: STR (*4) + 3 + STAB + Super Magnet (1) + Radiation Burn (+1) – Vitality (*7) = 2D6 + 1 Damage
(4)(2) DMN takes 2 Damage!
Already Paralyzed!
Riza uses a Sitrus Berry on herself! Fully restored!

Sekmets out of Actions!

Tailwind 2 (Blooderfly)
(2)(2)(3)(6)
The Tailwind is back up! Everyone previously buffed by it will continue being so for the next 4 Rounds!

Drain Punch
(5)(2)(1)(2)(2)(3) Barely Hits!
(4)(6) DMN takes 3 Damage; Asura recovers 1 HP!

DMN takes 5 Damage from its Radiation Burn! Gaspar….does not?

DMN is too Vital to take Burn 2 Damage

Aftermath Rolls:


(2)(5)(5) (2)(5)(3)
(2)(3)(4) (5)(1)(2)
(4)(2)(3) (5)(6)(6)
(3)(1)(5) (4)(4)(5)

DMN takes a extra 13 Damage from Aftermath Damage! 

Razor Fang Rolls: (As that is the Item that evolves Gligar, not the Claw, which has a completely different effect)

(1) (2) (3) (3) (2) (6) DMN will be Flitched out of their first action of Round 2!
Total Damage Taken By Dusk Mane Necrozma: 196
Dusk Mane Necrozma is now suffering – 2 Pain!
Dusk Mane is ENRAGED at being brought so low! Ignores both its Burns debuffs, gains + 1 STR, and STAB Move have High Crit now!
Everyone is bolstered by their successful onslaught! Everyone has + 1 Dice to their Accuracy Rolls now!

Current Status:

Everyone but Arial and Asura is suffering  2 Damage (They're only suffering 1, thanks to Riza feeding him a Sitrus/Drain Punch; No Masochist bonus for him next Round now, however).

Airimid has 3 Heal Pulses left.

Dusk Mane Necrozma has past Half HP Threshold; - 2 Pain, ENRAGED. Suffering Burn 2, Paralysis, and Radiation Burn.

THE LIGHTBRINGER DUSK MANE NECROZMA ROUND 2 WILL BEGIN.

Halfway there already? Colour me impressed, little jester. Shame your own Legend has fallen, but you can carry on without them…..well, for all your shake’s, I hope. Hehehe…..
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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RE: [Game] Lord Windos' PokeRole Adventure: Celadon City Vandel - by Lord Windos - 03-06-2019, 12:14 AM

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