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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
...welp, so much for that idea.  In that case...I'm actually thinking that I'm probably going to end up getting Grid to lay a Sticky Web trap for the Scims/Almanac.  That'll probably catch them off guard, particularly if a Smog/Smokescreen is hiding it!  I could also potentially have Calam set up a Future Sight and start charging a Razor Wind.

As far as contributions towards breaking the cord, go...Fairy and Psychics' type effectiveness are already covered by the other types being used (Flying hits Fighting, Fighting hits Dark, Dragon hits Dragon.  No part of the cord seems like it's Poison type, either).

I could still have Porygon-Z Psybeam the cord, see if that does anything (the clay covering would have to be Fighting type, though).  Charizard could also try his own Shadow/Dragon Claw or a ROCK SMASH.  Or Air Slash, even.  Gallade, Calam, and Grid don't have much to offer type wise that isn't already covered by everyone else.  Dittogon has Earth Power and Rock Slide for Ground and Rock coverage, but those aren't likely to affect the cord if SE damage is the key.

The other main idea I have is Calam could try using his own stronger connection to Earthpower to break part of the cord with a full power Night Slash/Moonblast.
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 03-16-2019, 12:11 PM

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