03-17-2019, 02:17 PM
(This post was last modified: 03-17-2019, 02:34 PM by Dragonstrike.)
Nathan thinks fast. "...so if we broke the Ghost type part of the cord, there's no Dragon type portions, and Water, Fire, and Electric were all ineffective..."
The feet running around on the floor above are a little distracting, though.
"...either we break two of those cords now and Heart burns the third, or we have to stall for time...if we can even break the cord now..."
No time to ponder it for long, Nathan comes to a decision.
Nathan recalls Charizard (if possible, I'd like to not recall Porygon-Z so its buffs remain active. It's 3' tall, so it's not a huge pokemon) and sends out Grid and Calam!
"Grid, lay down a Sticky Web in that smog so it's hidden! We need to slow our opposition down as much as possible! Calam, Swords Dance, Future Sight, and hit that cord with a few of your attacks to see if you can break any of the strands!"
Grid:
Sticky Web 1, 2, and 3
Acc: 6 + 5 + 2 Stealth = 13 D6 base
Effect: -1 Dex for all grounded opponents when they enter the battlefield!
Calam:
SD 1
Acc: 7* + 4 + 2 Perform - 5 = 8 D6
Eff: +2 Str!
Future Sight 2
Acc: 7* + 4 + 3 - 6 = 8 D6
Dmg: 5 + 6* = 11 D6 base
Eff: Hits a target at the end of the next Round (in this case, a Scim/Almanac)
Note: 4 succeses crits!
ROCK SMASH/Moonblast/Night Slash 3/4/5 (in that order)
Acc: 14 - 7/8/9 = 7/6/5 D6
Dmg: 4 + 6 = 10 D6 base
Eff: Varies depending on move
Grid will be recalled after Sticky Web has been set.
And if we free Keni, Nathan has his Cress City Card ready to Teleport everyone out!
The feet running around on the floor above are a little distracting, though.
"...either we break two of those cords now and Heart burns the third, or we have to stall for time...if we can even break the cord now..."
No time to ponder it for long, Nathan comes to a decision.
Nathan recalls Charizard (if possible, I'd like to not recall Porygon-Z so its buffs remain active. It's 3' tall, so it's not a huge pokemon) and sends out Grid and Calam!
"Grid, lay down a Sticky Web in that smog so it's hidden! We need to slow our opposition down as much as possible! Calam, Swords Dance, Future Sight, and hit that cord with a few of your attacks to see if you can break any of the strands!"
Grid:
Sticky Web 1, 2, and 3
Acc: 6 + 5 + 2 Stealth = 13 D6 base
Effect: -1 Dex for all grounded opponents when they enter the battlefield!
Calam:
SD 1
Acc: 7* + 4 + 2 Perform - 5 = 8 D6
Eff: +2 Str!
Future Sight 2
Acc: 7* + 4 + 3 - 6 = 8 D6
Dmg: 5 + 6* = 11 D6 base
Eff: Hits a target at the end of the next Round (in this case, a Scim/Almanac)
Note: 4 succeses crits!
ROCK SMASH/Moonblast/Night Slash 3/4/5 (in that order)
Acc: 14 - 7/8/9 = 7/6/5 D6
Dmg: 4 + 6 = 10 D6 base
Eff: Varies depending on move
Grid will be recalled after Sticky Web has been set.
And if we free Keni, Nathan has his Cress City Card ready to Teleport everyone out!
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


