03-17-2019, 07:11 PM
(This post was last modified: 03-17-2019, 07:48 PM by Dragonstrike.)
"...if you think we came all this way to surrender, you're sadly mistaken. We are done with being victims."
Nathan recalls Calam and sends out Gallade!
...and boy, does Gallade look pissed at these Scims.
"Shiva, help us shut them out!"
Gallade holds up an arm as if he is going to shut a sliding door! And if all goes well, that crate that closes the stairs is going to slide when he moves his arm again!
Telekinesis 1-5
Acc: 13 base - 5/6/7/8/9 = 8/7/6/5/4 D6
If those stairs remain open for any length of time, though, there's enough room on the stairs for maybe 8 or more Scims...can we fight that many each Round for 2 Rounds?
Maybe.
But if it gets to that point and closing the stairs on the Scims isn't an option, Nathan would rather use his last resort plan than risk trying to fight while vastly outnumbered: forming the Red Chain to call upon Mesprit for aid. (I have something special to say if we end up using it, though, so I'd like to pause if we end up using this last resort)
Because he certainly is not leaving without his uncle and Keni.
If Gallade reaches -2 Pain or more, Nathan will use a Super Potion on him.
Porygon-Z also has orders to use Electrowebs (5 actions, of course) on groups of Scims to trip them up and slow them down if there are opportunities to use it. Though if Electric moves prove ineffective, he's ordered to switch to using Psybeams instead. With Download and Nasty Plot, Porygon-Z actually has 7* Str, and he should still be an Electric type (and have Agility and Defense Curl)...but does Download afford him any other advantages that might help him screw with the Scims' gauntlets instead of giving him +1 Str?
Of course, if any more of those attacks that might send characters to Sideways are used, attempt to Evade them (and that might also warrant using the Red Chain). And if the Scims start using Lethal moves, that probably also warrants using the Red Chain.
And finally, if we free Keni, use the Cress City Card to teleport the heck out of there!
Nathan recalls Calam and sends out Gallade!
...and boy, does Gallade look pissed at these Scims.
"Shiva, help us shut them out!"
Gallade holds up an arm as if he is going to shut a sliding door! And if all goes well, that crate that closes the stairs is going to slide when he moves his arm again!
Telekinesis 1-5
Acc: 13 base - 5/6/7/8/9 = 8/7/6/5/4 D6
If those stairs remain open for any length of time, though, there's enough room on the stairs for maybe 8 or more Scims...can we fight that many each Round for 2 Rounds?
Maybe.
But if it gets to that point and closing the stairs on the Scims isn't an option, Nathan would rather use his last resort plan than risk trying to fight while vastly outnumbered: forming the Red Chain to call upon Mesprit for aid. (I have something special to say if we end up using it, though, so I'd like to pause if we end up using this last resort)
Because he certainly is not leaving without his uncle and Keni.
If Gallade reaches -2 Pain or more, Nathan will use a Super Potion on him.
Porygon-Z also has orders to use Electrowebs (5 actions, of course) on groups of Scims to trip them up and slow them down if there are opportunities to use it. Though if Electric moves prove ineffective, he's ordered to switch to using Psybeams instead. With Download and Nasty Plot, Porygon-Z actually has 7* Str, and he should still be an Electric type (and have Agility and Defense Curl)...but does Download afford him any other advantages that might help him screw with the Scims' gauntlets instead of giving him +1 Str?
Of course, if any more of those attacks that might send characters to Sideways are used, attempt to Evade them (and that might also warrant using the Red Chain). And if the Scims start using Lethal moves, that probably also warrants using the Red Chain.
And finally, if we free Keni, use the Cress City Card to teleport the heck out of there!
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


