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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(03-18-2019, 12:02 AM)Dragonstrike Wrote: Good news: we only need to survive 1 Round, and then we can Teleport out

Bad news: if Heart goes down, Keni's still going to be trapped.  And that would probably require Nathan to use the Red Chain

Good news: Nathan has the drop on Cosh with Gallade and Porygon-Z.  And thanks to Future Sight, the Scim's already got at least -1 Pain to worry about.  Possibly even -2 soon.

Bad news: Nathan's the only one who can outspeed Cosh in the initiative order, period, unless Paralysis/Tailwind/other strong Dex manipulation shenanigans and (6) results on later initiative rolls happen.  (and even then, it's 50/50 on whether Charizard, Grid, and Ditto can naturally outspeed Cosh)  EDIT: Actually, this might be good news!  I have the perfect move for this if the conditions are favorable, no Dex manipulating shenanigans required!

Good news: the grunts are relatively weak from all appearances

Bad news: there's a lot of those grunts

What about our Pokemons? Rose, Azu and Cottonee? You still remember they are trapped still?
Kogeki currently ability to active in battles: Anticipation.
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Spiritmon - 03-18-2019, 04:08 AM

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