03-18-2019, 07:32 PM
Ah. Conflict of interest between multiple parties, up to maybe an 8? If that's the case, I still don't understand why Iron locked the thread. Its not the first time we've all been at each other's throats about our chara's potential decisions, and that debate seems relatively begnin now that I've had the chance to re-read it and get context from you, mate. Maybe Iron just didn't want to deal with it at that moment, or something? I dunno.
Me thinks snapping at Phantom was a bit unwarrented, but at the same time I remembered you still had the Cards as an escape mech and have mentioned it several times, so I can understand why you didn't take kindly to her response.
Goody! Make sure to lead him to all the dangerous mobs that can kill him in one hit for some fun, and maybe some spoilers if you want to be more of a troll!
If you want my input, I say not putting T.R. up, mainly because of the K.I.S.S. principle. Yes, Head Scimitar is obviously not to be triffled with, but at the same time he's been heavily injured and can be done even more so ASAP (Enough to possibly get him to flee/retreat, like last time), while the Scim Mob is dead last and can be safely chipped away with Spread Attacks/AoEs while Heart Burns Keni's bonds before they can get the chance to attack enmass, making handling them MUCH easier. Plus, if Heart breaks Keni out mid Round BEFORE the Scim Mob's turn (And guarded by one or more Pokemon to prevent shenanigans from the Scims, after the Scim Bugging Keni/Heart is taken care of), then they/you could all high tail it outa there ASAP instead of fighting them at all, which given their numbers are effectively infinite is very much a good thing indeed!
Meanwhile, setting up T.R. gives everyone a major advantage dealing with Head Scim, but it also forces Iron to roll out Initiatives for the Mob(s) (Which is always time consuming) that could very well have several of them being at the top of the bracket and raining down Damage/Shenanigans, which is such a bad potential drawback I say it outweighs any good upsides of T.R., unless Head Scim has a Plot Device he's not afraid to unleash on the group. In which case, the group has the Red Chain as a last ditch ace in the hole, so that helps ease the threat level of the situation ever so slightly. That, and the goal in the current situation the group is in is not to pull a Last Stand or All Out Assault, but rather Hold The Line against the Scims until Keni is freed and the group can promptly vamoose, so potentially giving the bulk of the opposition the leg up on Initiative to react and possibly counter the group's plan......not good.
Since I'm not really a part of that delimea and can play no part in it, though, you can feel free to disregard my opinion. Won't mind at all!
Me thinks snapping at Phantom was a bit unwarrented, but at the same time I remembered you still had the Cards as an escape mech and have mentioned it several times, so I can understand why you didn't take kindly to her response.
Goody! Make sure to lead him to all the dangerous mobs that can kill him in one hit for some fun, and maybe some spoilers if you want to be more of a troll!
If you want my input, I say not putting T.R. up, mainly because of the K.I.S.S. principle. Yes, Head Scimitar is obviously not to be triffled with, but at the same time he's been heavily injured and can be done even more so ASAP (Enough to possibly get him to flee/retreat, like last time), while the Scim Mob is dead last and can be safely chipped away with Spread Attacks/AoEs while Heart Burns Keni's bonds before they can get the chance to attack enmass, making handling them MUCH easier. Plus, if Heart breaks Keni out mid Round BEFORE the Scim Mob's turn (And guarded by one or more Pokemon to prevent shenanigans from the Scims, after the Scim Bugging Keni/Heart is taken care of), then they/you could all high tail it outa there ASAP instead of fighting them at all, which given their numbers are effectively infinite is very much a good thing indeed!
Meanwhile, setting up T.R. gives everyone a major advantage dealing with Head Scim, but it also forces Iron to roll out Initiatives for the Mob(s) (Which is always time consuming) that could very well have several of them being at the top of the bracket and raining down Damage/Shenanigans, which is such a bad potential drawback I say it outweighs any good upsides of T.R., unless Head Scim has a Plot Device he's not afraid to unleash on the group. In which case, the group has the Red Chain as a last ditch ace in the hole, so that helps ease the threat level of the situation ever so slightly. That, and the goal in the current situation the group is in is not to pull a Last Stand or All Out Assault, but rather Hold The Line against the Scims until Keni is freed and the group can promptly vamoose, so potentially giving the bulk of the opposition the leg up on Initiative to react and possibly counter the group's plan......not good.
Since I'm not really a part of that delimea and can play no part in it, though, you can feel free to disregard my opinion. Won't mind at all!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


