04-04-2019, 10:41 PM
(This post was last modified: 04-04-2019, 10:51 PM by Dragonstrike.)
(04-04-2019, 10:07 PM)Andyv2 Wrote:
1) Yeah, it's not that there aren't defensive pokemon and that more defensive teams aren't viable. It's just that the most powerful pokemon in Uranium can often break through the majority of them, really only being stopped by a select few dedicated walls. Another interesting observation to note is that even the walls can hit like trucks at times. For example, S51-A has a very respectable 115 Special Attack to complement its good Defenses and typing, so it can act both offensively and defensively. Metalynx is in a similar boat with its 95 Attack, which is still respectable by Uranium's standards. I think that might be a product of Uranium primarily being designed as a single player experience. I doubt balanced multiplayer was one of Twitch and JVs' original goals when they were creating the game, particularly when they did some wacky things like giving a Transform user a ginormous HP stat just for the fun of it (RIP Dramsama's original gimmick)
2) Whether Urayne-Alpha is balanced in the meta is still technically up for debate, given Atomic Punch is still one of the best offensive moves in the game and Urayne can always go the mixed attacking route and still cause large amounts of devastation with little consequence (even just getting one or two KOes can swing an entire battle in your favor if you play well), but when you analyze the stats like that, it does seem to paint a picture of how balanced everything seems to be at first glance. It is true that it's harder to punish Special Attackers the same way that you can punish Physical ones, so stat trends like that do make sense if you want to try and balance things somewhat so both attacking methods are viable.
3) Yeah, there's a lot of 'slow' pokemon in Uranium's Dex. Not nearly as slow as Alola, thankfully, but enough to make a difference when the most threatening mons are considered speed demons when they start approaching/surpassing 100 Speed. That did actually used to be considered fast, back in the days of Gen 4 and before in the main series. Garchomp was amazing in Gen 4 because it speed crept all the Base 100 Speed mons and had an attack stat to back it up. Moral of the story: Being able to outspeed what's relevant in the meta tends to have a rather large effect on a pokemon's viability. Garchomp wouldn't have been nearly as threatening if it was just a little slower than it was (Mega Garchomp is effectively an existing proof of that concept for the most part. Not many players use it because the speed drop often isn't worth the Mega Slot even though Garchomp gets a ginormous attack boost).
Until we actually get some kind of actual tiering in place for Uranium, though (bans on certain pokemon included), speed tiers are going to be very variable and difficult to determine since they're very meta dependent. Garchomp's still a strong pick to this day in the main series, but that 102 speed doesn't go as far as it used to.
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