Lurantis lets you go first (and lets you swap the Lucky Egg for Protectorizer, which is a Black Belt + evolution item)
These battles will go pretty quick when you aren't meeting the requirements.
Fake Out 1 - does no damage to Lurantis, though a critical will make her flinch if she doesn't evade.
(4)(6)(5)(1)(6)(4) (5)(6)
Totem Lurantis flinches!
Nasty Plot 1
+2 Str for Anubi
Rock Smash 2
It does nothing - the powerful secret move makes the earth grumble around Lurantis, but the Totem Pokemon is entirely unscathed.
Blaze Kick 2
(5)(3)(5)(4)(3)(3)
Blaze Kick is a super effective attack, so it makes Lurantis instinctively rear back and take 1 dmg.
Lurantis looks at Terra pityingly and raises her arms and wings to summon a barrage of pink leaves.
Plot Device Razor Leaf 2
Shiranui and Anubi take 1 plot device damage, reducing them to 1hp. They'll take 1 point of Lethal Damage after 1 hour if not treated.
Now, there's the question of where Terra is standing. By rights he should take this AoE damage too. If Lurantis gets the idea that Terra considers this a Pokemon-only battle, Lurantis will aim away from him.
Blaze Kick 3
(4)(6) Lurantis takes 1 dmg. If it comes to a roll, Lurantis will have -1 pain.
The Protectorizer doesn't make a difference, but items can be a Plot Device criterion.
Plot Device Razor Leaf 3
Shiranui and Anubi take another point of Plot Device Damage. They faint and take 1 point of lethal damage. Terra senses that Lurantis has to draw from stored power in the Grove to achieve this legendary level of strength, though she's pretty close without it. She's not in the same league as Deoxys, whom you saw earlier.
"Mortals who are outclassed by a powerful Pokemon need to know some of the Pokemon's secrets to stand a chance against them. Numbers can help, too. The Four Treasures are an example of such a secret. You can imagine you will have to use the Treasures in some way if you want to have a hope of hurting or delaying the Invader. It's possible to dodge an immortal's attacks, but it's far harder than normal." (You need a critical Evasion).
"Continue if you dare!"
Oh, and expend (at least) one Super Potion and I'll tell you how that interacts with Plot Device Damage. It heals their HP, but it doesn't heal the PDD, so they still faint on the second instance of incurring PDD. A Max Potion can heal one point of PDD.
These battles will go pretty quick when you aren't meeting the requirements.
Fake Out 1 - does no damage to Lurantis, though a critical will make her flinch if she doesn't evade.
(4)(6)(5)(1)(6)(4) (5)(6)
Totem Lurantis flinches!
Nasty Plot 1
+2 Str for Anubi
Rock Smash 2
It does nothing - the powerful secret move makes the earth grumble around Lurantis, but the Totem Pokemon is entirely unscathed.
Blaze Kick 2
(5)(3)(5)(4)(3)(3)
Blaze Kick is a super effective attack, so it makes Lurantis instinctively rear back and take 1 dmg.
Lurantis looks at Terra pityingly and raises her arms and wings to summon a barrage of pink leaves.
Plot Device Razor Leaf 2
Shiranui and Anubi take 1 plot device damage, reducing them to 1hp. They'll take 1 point of Lethal Damage after 1 hour if not treated.
Now, there's the question of where Terra is standing. By rights he should take this AoE damage too. If Lurantis gets the idea that Terra considers this a Pokemon-only battle, Lurantis will aim away from him.
Blaze Kick 3
(4)(6) Lurantis takes 1 dmg. If it comes to a roll, Lurantis will have -1 pain.
The Protectorizer doesn't make a difference, but items can be a Plot Device criterion.
Plot Device Razor Leaf 3
Shiranui and Anubi take another point of Plot Device Damage. They faint and take 1 point of lethal damage. Terra senses that Lurantis has to draw from stored power in the Grove to achieve this legendary level of strength, though she's pretty close without it. She's not in the same league as Deoxys, whom you saw earlier.
"Mortals who are outclassed by a powerful Pokemon need to know some of the Pokemon's secrets to stand a chance against them. Numbers can help, too. The Four Treasures are an example of such a secret. You can imagine you will have to use the Treasures in some way if you want to have a hope of hurting or delaying the Invader. It's possible to dodge an immortal's attacks, but it's far harder than normal." (You need a critical Evasion).
"Continue if you dare!"
Oh, and expend (at least) one Super Potion and I'll tell you how that interacts with Plot Device Damage. It heals their HP, but it doesn't heal the PDD, so they still faint on the second instance of incurring PDD. A Max Potion can heal one point of PDD.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



