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[Guide] Stat-Based Tiering Guide
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(04-06-2019, 07:37 AM)Jabuloso Wrote: Seeing the Comp section showing signs of life always makes me happy. And you analysis also gave me new motivation to take forward a thing I was working on, so thank you. I really like your approach, as I believe that, although it can't be considered the most accurate way of analysing a metagame in Pokémon, it can give you a pretty good overview of the Dex and can be a great starting point for building a metagame. On the other hand, as everyone here said, including you, the guide has it's own natural limitations, as sometimes, in Competitive Pokémon, base stats alone can't determinate whether a Pokémon is good/viable or not. You have to factor stuff like typings and meta trends; is like Dragonstrike said, viability is pretty much always related to how the Pokémon fares in the actual metagame. Although I can't talk about the time when people used to hold in-game tournaments, I was there when the activity on the sim was somewhat high, and, for example, S51-A was probably the most used mon there; it was what Landorus-T is in the core-series.

That being said, I actually liked a lot your idea about Urayne-Alpha. I guess it would be a nice way of balancing teambuilding around it if you consider it as a "Mega" taking up a slot. Don't know if everyone would agree to that, but I would. Overall, awesome iniciative you had there, and I hope we have more from you, especially WHEN the meta develops.

Thanks Jabuloso. It will certainly be exciting to do meta-relevant damage calculations and look at/analyze actual usage stats when the time comes. I really do think the best way to start the new metagame is to give the benefit of the doubt where possible as to ban suspects, without completely discarding facts that we know for sure, such as how high/low a Pokémon’s base stats are compared with the rest of the Dex. After all, being too ban-happy also restricts opportunities for team diversity in the same way that allowing broken ‘mons in play does. I will fully admit though that I have very little/no experience in hands-on comp, but I am willing to participate and learn, even if it takes getting 6-0ed several times to do so. The only reason I don’t practice in the main scene is because there are quite a few new Pokemon since I last stopped playing the main series. Anyways, I am very glad I inspired you to take steps forward on whatever project you had on the back burner. I look forward to hearing more from everyone here as well.
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Messages In This Thread
Stat-Based Tiering Guide - by Andyv2 - 04-04-2019, 04:15 PM
RE: Stat-Based Tiering Guide - by Lord Windos - 04-04-2019, 07:34 PM
RE: Stat-Based Tiering Guide - by Andyv2 - 04-04-2019, 08:31 PM
RE: Stat-Based Tiering Guide - by Dragonstrike - 04-04-2019, 08:56 PM
RE: Stat-Based Tiering Guide - by Andyv2 - 04-04-2019, 10:07 PM
RE: Stat-Based Tiering Guide - by Dragonstrike - 04-04-2019, 10:41 PM
RE: Stat-Based Tiering Guide - by Jabuloso - 04-06-2019, 07:37 AM
RE: Stat-Based Tiering Guide - by Andyv2 - 04-07-2019, 12:38 AM
RE: Stat-Based Tiering Guide - by Jabuloso - 04-07-2019, 03:27 PM
RE: Stat-Based Tiering Guide - by Dragonstrike - 04-07-2019, 03:38 PM
RE: Stat-Based Tiering Guide - by Jabuloso - 04-07-2019, 04:00 PM
RE: Stat-Based Tiering Guide - by Andyv2 - 04-09-2019, 12:00 PM
RE: Stat-Based Tiering Guide - by Jabuloso - 04-11-2019, 08:46 PM
RE: Stat-Based Tiering Guide - by Andyv2 - 04-12-2019, 06:46 PM
RE: Stat-Based Tiering Guide - by Dragonstrike - 04-07-2019, 03:25 PM
RE: Stat-Based Tiering Guide - by Andyv2 - 04-10-2019, 02:17 PM
RE: Stat-Based Tiering Guide - by Dragonstrike - 04-10-2019, 02:25 PM
RE: Stat-Based Tiering Guide - by Andyv2 - 04-10-2019, 03:09 PM
RE: Stat-Based Tiering Guide - by Dragonstrike - 04-10-2019, 03:18 PM
RE: Stat-Based Tiering Guide - by jamesgil - 12-30-2019, 08:20 AM

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