04-08-2019, 02:36 PM
Great idea for an Insight check medicine, that's perfect.
9 dice for that, +1 bonus for Sunstones, -3 dice difficulty
(4)(5)(2)(6)(5)(3) Gloom does manage to stabilize, callusing over the worst of his wounds with help from the Sunstone energy.
"I've actually seen Pokemon evolve down here without actually giving it a Sunstone."
*rolls* Not right now for Gloom, though. Since Cottonee wasn't out, she won't get the chance, which is probably what you want anyway.
Delphox's senses, both magical and physical, are stopped by the running water. With your 6 insight you can hear a tromping noise and also the sound of metal.
9 dice for that, +1 bonus for Sunstones, -3 dice difficulty
(4)(5)(2)(6)(5)(3) Gloom does manage to stabilize, callusing over the worst of his wounds with help from the Sunstone energy.
"I've actually seen Pokemon evolve down here without actually giving it a Sunstone."
*rolls* Not right now for Gloom, though. Since Cottonee wasn't out, she won't get the chance, which is probably what you want anyway.
Delphox's senses, both magical and physical, are stopped by the running water. With your 6 insight you can hear a tromping noise and also the sound of metal.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



