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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(05-03-2019, 06:56 PM)Dragonstrike Wrote: @Spiritmon @Mikaruge108 @PhantomUnderYourDesk

Any comments from you guys on the pokemon I'm considering bringing?

Oh yeah, I also had another idea I wanted to throw out there: I have a second pokemon that could possibly throw up dual screen support if brought along: Solosis.  She already knows Light Screen, and she can also put up Reflect after gaining only a mere 3 exp (and the screens help offset basically all pokemon's weaknesses very easily).  Offensively, she's basically useless against Dark types, but her main attacks (Future Sight and 5-6 Gym Badge backed Psywave) are super strong otherwise.  And she has Recover to heal herself with as well.  She's not much of a fighter right now and is rather skittish around most everyone except Nathan, but she has a -1 Disobedience as far as Nathan goes, so lending her out might not be a major issue if that's considered.  (Your thoughts on this as well, @Lord Windos)

Hmm....well, she's also a snack for the menacing Ghost type, but between Screens and Recover all her woes are pretty much taken care of as well as the group's Pokemon, and can learn Rollout to even be able to do stuff to Dark types. She can also learn Snatch rather easily too, and with Shiva's help can possibly be tutored with After You, Trick, and Confuse Ray, and definitely Wonder Room, Heal Block, and Charm, making her VERY good support beyond just setting up dem Screens. She can also learn Skill Swap as well, which can be either a disruptive tool and/or a way for them to gain additional advantages, provided you can rush for it in time. If you can teach her Regenerator, she won't even need healing Items if managed properly, and with Skill Swap she could also give that healing to another Pokemon long enough to help them out too. 

Overall, Solosis is actually a pretty good choice to take along on the trip, though she'll need to be cared for and trained to the point she gets all the Moves she needs to actually pull her weight. Taking her along also makes taking along Emolga , Solomon, and/or Princess even tougher, as doing so would increase the amount of dire weaknesses on your team waiting to be exploited and force you to juggle which one to to train at a given moment, as all of them + Solosis (bar maybe Solomon) need time and XP to become more useful additions on the trip. If you want, though, I could leave Edmundi behind and take her in his place, as their Screens would provide much the similar Defense as Double Wide Guard Spam, though I'd/the group would lose out on the ironclad dino's powerful offense as a consequence. That, and I don't know if they would listen to Terra in the first place, due to either Loyalty issues or him just being too spooky for her.
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Lord Windos - 05-03-2019, 11:46 PM

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