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[Game] Lord Windos' PokeRole Adventure: Celadon City Vandel
(05-13-2019, 03:31 PM)Lord Windos Wrote:

Before Spiritmon or Arial could say anything or have a moment of rest, Zuryk voice and the appearance of the powerfull beast arise from the sky, filled with rage and transpire with power. Spiritmon look with a serious face, and he finally begin to talk. "Huh. I should have suspect he could not be destroy so easily." Then I turn to everyone around me. "Everyone, it seems the battle isn't over. Even I didnt expect that. I could never guess he would arise again." Then I question Spiritmon, this time without fear, since my fear long gone in the battle. "What is this thing Spiritmon? Why Necrozma looks like a Space Armor Dragon?" I turned my head towards Arial direction and explain to him and everyone. "That thing is Ultra Necrozma. His true form. The final transformation of Necrozma, making him a almost unstapable God of Light, and God of all Ultra Beasts. A being so powerfull his powers rival Arceus itself. Only 2 humans from other Timeline or universe was able to beat him, Sun and Moon. And even "them" had problems in fight against them."

"But, I guess there still a highter chance of win though. Despite its enormous power, Necrozma drop completely its defense focus power. He lost its Prism Armor and get Neuroforce. With that all his Super Effective Moves have become even more powerfull. Any move he use against you Sekmet, will be very much deadly, so be careful Queen of Nuclear Energy."

Spiritmon also points to the Light Realm. "In this moment, we not anymore in Zuryk Realm of Darkness, but in Necrozma Light Realm. He not anymore has his weakness to Darkness. It will still cause Neutral Damage, but not anymore cause damage against it. He also is now Psychic/Dragon, so more focus in these main elements against him. Riza, your hive now gonna be crucial in this battle. Show him why you are the Ruler of All Bugs. Show him the power of the daugher of Seikamater."

"Now I must go. There isn't anything I can do to help you people. Keep the same Will and strengh to beat such beast. Good luck everyone. I will be cheer up for you all."

And with that last words of advice, Spiritmon once more disapear from the battlefield. And then Arial send his orders for this round, but not before saying a word of advice to Riza. "Riz, if possible, Revive Buzz Burner. We gonna need him to fight against Necrozma. Any bug will be vital in this battle. We must do this when the cloud of the battle is more clean (aka end of the round) and that will the opportunity to do it. Lets go."

First things first. Using 39 XP to teach Zeus Flash Cannon. Time to the Magnetic Pokemon fire metal lasers against this Kaiju Necrozma! Arial also get stronger with those scars he receive. Raising Strengh atributte by 1 using 30 XP. Now he was 4 of Strengh. All strengh will be necessary to dealt damage against that beast.

"Zeus! Prepare defenses right away with Light Screen! Then prepare to fire way 4x Flash Cannon against Necrozma! But in case Necrozma once again summon Heat Wave, re-summon the Screens!"

"Sekmet! With all your powers, use Half-Life! This do a lot of damage in the last round, so deal it again that beast! Then launch Protobeam 4x! If you get to much hurt I use a Super Potion! And if fainted, Revive to let you continue fight against him!"

"Baltazar and Airmid! Keep summon Wide Guards on everyone! But Airmid! As last action prepare a Wish again! I get a feeling we might need that! And Necrozma dispell our defenses again, prepare the defense buffs again!"

"Melchior! Keep using Iron Head against Necrozma! It is our most effective move, so lets keep using it! 5x!"

"Asura! Lets put that being in its rightful place! Dual Chop 2x! And Outraged 3x against it! When you get confuse, Full Heal on you!"



Light Screen Accuracy: Dex(8*)+Fight(3)+Channel(3)+Bonus Accuracy(1)-Actions(5)= 10D6
Effects: Light Screen has - 3 Damage now that works for both Phys. and Special Moves, and blocks the Chance Effects of all but the most powerful of Moves.

Flash Cannon Accuracy: Dex(8*)+Fight(3)+Channel(3)+Bonus Accuracy(1)-Actions(6/7/8/9)= 9D6/8D6/7D6/6D6
Damage: Power(6*)+STR(6*)+Super Magnetic(1)+Radiation Burst(1)+Defense Drop(1)+STAB(1) = 16D6
Effects: Double BP (STR + 6), Adds 2 Chance Dice to its Effect and increases in effectiveness, and add a 1D6 each Chance to Flinch and Blind.

Half Life Accuracy: Dex(8*)+Fight(3)+Channel(3)+Bonus Accuracy(1)-Actions(5)=10D6
Damage: Half of the foe HP as damage+Double SE because its a Nuclear type move+Expert Belt.
Damage: Half of the HP of the foe becomes damage. And since Necrozma is now Psychic/Dragon, its double SE against it! Not to mentioned the Aftermath effect who will cause even more damage.

Protobeam Accuracy: Dex(8*)+Fight(3)+Channel(3)+Bonus Accuracy(1)+Net(1)-Actions(6/7/8/9)=10D6/9D6/8D6/7D6
Damage: Power(3)+STR(7*)+Radiation Burst(1)+Defense Drop(1)+Expert Belt(1)+STAB(1)+Double SE(4)= 14D6+4!
Effect: Recoil damage. Double SE.

Wide Guards (Baltazar): Wide Guards: Dex (8*) + Fight (3) + Channel (3) + Bonus Accuracy (1) - Actions (5/6/7/8/9) = 10D6/9D6/8D6/7D6/6D6
Effect: Shield. Priority 3. Reduce 3 Dice Damage against user and Allies.


Wide Guards (Airmid): Wide Guards: Dex (8*) + Fight (3) + Channel (3) + Bonus Accuracy (1) - Actions (5/6/7/8) = 10D6/9D6/8D6/7D6
Effect: Same.

Wish: Will.
Effect: It will become a Basic Heal in the next round. Some wishes may be granted.

Iron Head: Leaf Blade: Dex (11*) + Fight (3) + Brawl (3) + Bonus Accuracy (1) - Actions (5) = 13D6
Damage: Power (3)+STR (8*)+STAB (1)+Radiation Burst (1)+Defense Drop(1)=14D6
Effect: D3 to flinch.



Dual Chop: Dex(8*)+Fight(3)+Brawl(3)+Hone Claws(1)+Bonus Accuracy(1)-Accuracy(1) - Actions (5/6/7/8) = 10D6/9D6/8D6/7D6
Damage: Power(2)+STR(6*)+Infuriate Bonus(4)+Radiation Burst(1)+Defense Drop(1)+SE(1) = 14D6 per hit.
Effect: Double Actions. Its also benefit of Asura Held item, so each strike have 1D6 to flinch the foe.



Outraged: Dex(8*)+Fight(3)+Brawl(3)+Hone Claws(1)+Bonus Accuracy(1)-Actions(9/9/9) = 7D6/7D6/7D6
Damage: Power(5)+STR(6*)+Infuriate Bonus(4)+Radiation Burst(1)+Defense Drop(1)+SE(1)= 17D6+1
Effect: Rampage. Same benefits of Held Item.
Kogeki currently ability to active in battles: Anticipation.
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RE: [Game] Lord Windos' PokeRole Adventure: Celadon City Vandel - by Spiritmon - 05-13-2019, 08:48 PM

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