05-15-2019, 10:56 PM
(This post was last modified: 05-17-2019, 09:24 AM by Dragonstrike.)
(05-15-2019, 10:24 PM)Iron Wrote: Calam: (6) + one million = 1,000,006
Charizard: (5) + 11 = 16
D-M-Charizard-X-PhD: (3) + 6 Dex + 5 Survival = 14
Kelda: (5) + 9 = 14
Lol. Calam doin' his thing again, I see.

"Debuff 'em and rip 'em to shreds you two! Watch out if it decides to try to use Inferno or something similarly Lethal!"
Calam's horn begins to glow very brightly, and then there's a sudden flash as his moonlight wings make a very brief, incredibly brilliant appearance!
FLASH 1 (this thing's as real as any other pokemon, so this should in theory work so long as Charizard doesn't have an Ability or effect that negates it, right? I mean, it worked on Tyrantrum and company, after all)
Acc: 15* base - 5 = 10 D6
Eff: -3 Accuracy and blinds the target until they spend an action to clear it!
And then Calam leaps in to do some damage!
Night Slash 2-5 (non-Lethal)
Acc: 7* + 5 + 4 - 6/7/8/9 = 10/9/8/6
Dmg: 3 + 5 + STAB + BG = 10 D6 base
Eff: High crit, so 3 successes crits!
If Night Slash isn't super effective nor neutral, Calam's further actions will be ROCK SMASH (same accuracy as Night Slash, 9 D6 damage base)!
Charizard is going to start by showing his superiority to this faker!
Scary Face 1 (learned for 21 exp!)
Acc: 6 + 5 + 1 Intimidate - 5 = 7 D6
Eff: -2 Dex! That's basically equivalent to Paralysis!
Note: stacks with FLASH's Accuracy debuff! Also shunts M-Charizard to the end of the initiative order.
Conditional Order: If it becomes apparent that M-Charizard is immune to stat debuffs, then use an Air Slash instead (15 base acc, 9 base damage, 3 Chance Dice Flinch Chance)
And then he'll follow up with Shadow Claw if Night Slash proves to be effective, and ROCK SMASH if it wasn't! Or if Night Slash was neutral, he'll use Dragon Claw! Those claws aren't just for show! They can rip and tear just like Calam's can!
Shadow Claw/ROCK SMASH/Dragon Claw 2-5
Acc: 15 base - 6/7/8/9 = 9/8/7/6
Dmg: 3/4 + 5 = 8 D6 for Claws, 9 D6 for ROCK SMASH
SC Eff: High crit, 4 successes needed
RS Eff: -1 Def (5)
Conditional Evades:
Conditional Evade 1: If a Lethal move is used, attempt to Evade it.
Conditional Evade 2: If M-Charizard uses Heat Wave, Nathan will attempt to Evade it if he's also being targeted(let's say Nathan's got 4 actions prepped for Evasion).
Conditional Evade 3: If M-Charizard is successfully debuffed by both FLASH and Scary Face and attempts to use Heat Wave, everyone targeted except Charizard will attempt to Evade it to avoid unnecessary damage.
Evasion Dice Pool: 14 D6 base
Lucky Chant is still in effect! No crits for M-Charizard and no double (1) results for Nathan and Kelda!
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


