05-16-2019, 08:50 AM
"Okay Toya, start things off with a FLASH! Then one each of Fire Punch, Ice Punch, Thunder Punch and Shadow Punch."
Flash
Accuracy: Dex (5*)+Fight (5)+Canalize (4)-Actions (5)= 9D6
Notes: Lowered accuracy for Mismagius
Fire Punch
Accuracy: Dex (5*)+Fight (5)+Brawl (4)-Actions (5)= 8D6
Damage: Strength (4)+Charcoal (1)+3= 8D6
Notes: 1CD Burn 2, Fist-Based
Ice Punch
Accuracy: Dex (5*)+Fight (5)+Brawl (4)-Actions (5)= 7D6
Damage: Strength (4)+3= 7D6
Notes: 1 CD Freeze, Fist-Based
Thunder Punch
Accuracy: Dex (5*)+Fight (5)+Brawl (4)-Actions (5)= 6D6
Damage: Strength (4)+3= 7D6
Notes: 1 CD Paralyze, Fist-Based
Shadow Punch
Accuracy: Dex (5*)+Fight (5)+Brawl (4)-Actions (5)= 5D6
Damage: Strength (4)+STAB (1)+2= 7D6
Notes: Never Fail, Fist-Based
Mechanics: If one would get below half HP and have at least one of the status ailments, a catch attempt will be made using one of the Steel Balls.
Flash
Accuracy: Dex (5*)+Fight (5)+Canalize (4)-Actions (5)= 9D6
Notes: Lowered accuracy for Mismagius
Fire Punch
Accuracy: Dex (5*)+Fight (5)+Brawl (4)-Actions (5)= 8D6
Damage: Strength (4)+Charcoal (1)+3= 8D6
Notes: 1CD Burn 2, Fist-Based
Ice Punch
Accuracy: Dex (5*)+Fight (5)+Brawl (4)-Actions (5)= 7D6
Damage: Strength (4)+3= 7D6
Notes: 1 CD Freeze, Fist-Based
Thunder Punch
Accuracy: Dex (5*)+Fight (5)+Brawl (4)-Actions (5)= 6D6
Damage: Strength (4)+3= 7D6
Notes: 1 CD Paralyze, Fist-Based
Shadow Punch
Accuracy: Dex (5*)+Fight (5)+Brawl (4)-Actions (5)= 5D6
Damage: Strength (4)+STAB (1)+2= 7D6
Notes: Never Fail, Fist-Based
Mechanics: If one would get below half HP and have at least one of the status ailments, a catch attempt will be made using one of the Steel Balls.


Spoiler