05-21-2019, 08:51 PM
Welp, we can Dig down and avoid whatever hububalo is behind those doors, but it sounds like doing so runs a similar risk to the time Ven dug by himself in Mt. Sentry. So now the choices are:
- Bust down the doors with a fully prepared party, and raise some cain against whatever is behind there (If anything - Iron could be tricking us, you never know....)
- Sneak in over/through the opennings in the wall.
- Just Dig past the dang doors and into the Chambers with Dig and ROCK SMASH.
Options #1 is direct and straightforward, but we're pretty much going to be stuck duking it out with whatever is lurking within in a straight up Fight, which may or may not be the most advantageous thing.
Options #2 could let us bypass It and/or just get an Ambush in, but if caught and/or those 'easy ways' are trapped, then IT gains the advantage. What's not helping this plan is that Terra and Spira (I think) are not the Stealthiest characters, and I don't think the Earth Scimitars are the most discrete bunch of individuals either (That seems to be more of the Water Scims stick), so that is something that needs considering too.
Options #3 completely bypasses whatever dangers lay beyond those doors, but in the process the group will have to deal with different kind of enigmatic problem instead. Given the nature of the Kadabra Chambers, I doubt it's going to be any much better than dealing with a Legendary Spiritomb, but then again, Legendary Spiritomb.....
Which Options do you think the group should go with, mates? I'm leaning towards #1 or #3, but if force to choose I go with #3.
- Bust down the doors with a fully prepared party, and raise some cain against whatever is behind there (If anything - Iron could be tricking us, you never know....)
- Sneak in over/through the opennings in the wall.
- Just Dig past the dang doors and into the Chambers with Dig and ROCK SMASH.
Options #1 is direct and straightforward, but we're pretty much going to be stuck duking it out with whatever is lurking within in a straight up Fight, which may or may not be the most advantageous thing.
Options #2 could let us bypass It and/or just get an Ambush in, but if caught and/or those 'easy ways' are trapped, then IT gains the advantage. What's not helping this plan is that Terra and Spira (I think) are not the Stealthiest characters, and I don't think the Earth Scimitars are the most discrete bunch of individuals either (That seems to be more of the Water Scims stick), so that is something that needs considering too.
Options #3 completely bypasses whatever dangers lay beyond those doors, but in the process the group will have to deal with different kind of enigmatic problem instead. Given the nature of the Kadabra Chambers, I doubt it's going to be any much better than dealing with a Legendary Spiritomb, but then again, Legendary Spiritomb.....
Which Options do you think the group should go with, mates? I'm leaning towards #1 or #3, but if force to choose I go with #3.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


