05-22-2019, 08:08 PM
(This post was last modified: 05-22-2019, 08:12 PM by Dragonstrike.)
@Spiritmon
Almost forgot to give ya the details on the Gravity variants.
Gravity EX: Cuts the current HP of all opponents in half. Can only be used once per Round, and suffers an additional -2 Accuracy penalty if used in successive Rounds, similar to Shield moves. Is only half as effective against Legendaries/Plot Deviced opponents, and it only works once against them. However, spending Will Points can make the move more effective (Against normal opponents, 1 Will Point can be spent to do damage equal to 3/4 of their current HP instead of 1/2. Against Plot Deviced opponents, 2-3 Will Points can be spent to do damage equal to 1/2 of their current HP instead of 1/4). Costs 220 EXP to learn if the pokemon already knows Gravity. (Note: This move was inspired by the Gravity spells found in many Square Enix RPGs)
Gravity Delta: Levitates all grounded pokemon for 4 Rounds. Moves and effects that require contact with the ground outright fail, and all pokemon that resist Flying now take neutral damage from it instead. All pokemon that aren't Flying type/Levitate users/naturally floating suffer a -2 Accuracy penalty. For example, Mew wouldn't suffer an Accuracy penalty since she can hover, but Adamantine would. Costs 100 EXP to learn if the pokemon already knows Gravity. (Note: This move is basically Anti-Gravity)
As you can see, Gravity EX+ is quite the upgrade from Gravity EX...(might as well call it Graviga, I guess?)
Almost forgot to give ya the details on the Gravity variants.
Gravity EX: Cuts the current HP of all opponents in half. Can only be used once per Round, and suffers an additional -2 Accuracy penalty if used in successive Rounds, similar to Shield moves. Is only half as effective against Legendaries/Plot Deviced opponents, and it only works once against them. However, spending Will Points can make the move more effective (Against normal opponents, 1 Will Point can be spent to do damage equal to 3/4 of their current HP instead of 1/2. Against Plot Deviced opponents, 2-3 Will Points can be spent to do damage equal to 1/2 of their current HP instead of 1/4). Costs 220 EXP to learn if the pokemon already knows Gravity. (Note: This move was inspired by the Gravity spells found in many Square Enix RPGs)
Gravity Delta: Levitates all grounded pokemon for 4 Rounds. Moves and effects that require contact with the ground outright fail, and all pokemon that resist Flying now take neutral damage from it instead. All pokemon that aren't Flying type/Levitate users/naturally floating suffer a -2 Accuracy penalty. For example, Mew wouldn't suffer an Accuracy penalty since she can hover, but Adamantine would. Costs 100 EXP to learn if the pokemon already knows Gravity. (Note: This move is basically Anti-Gravity)
As you can see, Gravity EX+ is quite the upgrade from Gravity EX...(might as well call it Graviga, I guess?)
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Pokerole Game 1: Skull Ruins
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


