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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(05-23-2019, 03:59 PM)Spiritmon Wrote: I dont this situation at the slightest. I think it should be better if we have go straigh though the Legendary Spiritomb thingy. I dislike the puzzle sheganingas where we have to find a clue to free every pokemon. Kindas reminds me of the Seikamater event.

If that Spiritomb was close to being at the same power as a Legendary, it wouldn't have been much better.  The only natural weakness a Spiritomb has is to Fairy type moves, and that's not even guaranteed to work (depending on how strong the Plot Device is).  Fighting a Plot Deviced character is like a puzzle in and of itself in Iron's game.

Besides, we'd still be faced with this conundrum with the Kadabra even if we entered the Barrow proper instead of digging down into the Kadabra Chambers.  The Barrow and its contents were just an obstacle we had to get around or through to reach our destination, a concept that's a huge part of dungeon crawling in general. Be it traps, monsters, mazes...any number of things could impede your progress in a dungeon. And how you decide to solve the problem of getting around/through those obstacles is a big part of the gameplay. Combat isn't always the best solution.
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 05-23-2019, 04:06 PM

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