05-24-2019, 04:12 PM
(This post was last modified: 05-24-2019, 04:17 PM by Dragonstrike.)
(05-24-2019, 04:07 PM)Iron Wrote: The Kadabra don't mind Nathan's Psychic types, but they are leery of the Ghosts. Ghosts get +1 dice.
13 and 12 alert dice
Nathan: (2)(5)(2)(4)(6)(4)(5)(1)(6)(6)(2)(2) = 7 successes
Spira: (5)(4)(3)(3)(4)(2)(2)(2)(4)(6)(4)(3) = 6 successes
5 were needed so you both find it at the same time, Nathan coming face to face with a Ghost coming from the other side.
There's a vein of MSC running from the Capture Web containing Angie down to a nodule of MSC which has been polished to a shiny finish, almost like a lens. You think hitting that with a jolt of electricity will incarnate Angie. There may be others for the other capture webs.
Nathan starts when a Ghost appears from the other side of the button!
...but he realizes it's just one of Spira's when it doesn't make any aggressive motions, so he manages to avoid making too much noise in his surprise, thankfuly.
Jolt of electricity, you say? Sounds like a job for Emolga! A well placed Nuzzle, Thunder Shock, or Spark oughta do the trick.
Nathan also indicates to Solosis that she should be ready to set up a Light Screen if the Kadabra turn aggressive.
Let's free Angie!
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


