05-28-2019, 03:26 AM
(This post was last modified: 05-28-2019, 03:26 AM by Dragonstrike.)
Well, that first playtesting went...interestingly. First thing we determined after we finished was that the number of attacks per turn needed to be reduced a little. It was rather easy to overwhelm a single target with a barrage of attacks. Some of the starting stats might need to be adjusted as well.
It didn't really help that us players weren't entirely familiar with the world's setting either, unfortunately, so there was some missing information that might have changed some of our decisions for what to pour skill points into.
Regardless, here's a very rough summary of what happened:
It didn't really help that us players weren't entirely familiar with the world's setting either, unfortunately, so there was some missing information that might have changed some of our decisions for what to pour skill points into.
Regardless, here's a very rough summary of what happened:
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows



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