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[Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery
#16
(06-01-2019, 04:50 PM)Lord Windos Wrote: Only thing that has me concerned so far is the whole 'Will Points  = Amount of Heals per day.' To me, that reeks of either Players NEVER using their Will Points for a given Pokemon and hoarding a HUGE amount so that they can just keep healing forever, or them never being able to heal at all if they want to use their Will to ignore Pain and/or guarantee a Success. Why not just have a set limit use to a Healing Move per Encounter instead? If you don't want us to spam them, then make it so that they can only be used once per Encounter until they meet a certain Level and/or other critera threshold?

Yeah, I'm kinda iffy on the rule as well, tbh.  I am seriously considering reimplementing the 'have to spend a will point to use a basic/complete heal', tbh, but that's a rather big change to make.  But maybe it isn't so bad a) as long as I'm semi lenient with natural Will recovery at lower values and b) since exp can be spent to regain Will manually.

I could also limit it to a small number per encounter (like in CCV), or a larger number per day (like in SR, though I think 3 per day might be too few for this game, tbh).

It 100% needs some work still.  One thing's for sure, though: the system is built around limiting healing in some manner, so I don't want to stray too far from that. If everyone could give me some input on which of the four methods we should try, I'd really appreciate that!


One detail Windos forgot to mention about Randolph is his height!  Though I have a feeling that it might have been intentionally left out, tbh...
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RE: [Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery - by Dragonstrike - 06-01-2019, 05:03 PM

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