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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(06-01-2019, 01:45 PM)Dragonstrike Wrote:
(06-01-2019, 12:28 PM)Iron Wrote: Reflect and Light Screen are indeed in effect. Feraligatr isn't released yet, but most of those traps are disarmed 'cause Arachnautilus rolled well. She doesn't have any electricity.

The group is definitely starting to get tired now (should have been tired last encounter, for some of you). There aren't as many Kadabra in this chamber and you have a lot of help in various forms - do you plan to fight or to escape or something else?

Nathan's definitely up for a fight, and I'm pretty sure Marco's pokemon are too!  Particularly if it means we might be able to free Feraligatr!

@Spiritmon @Mikaruge108 Opinions? And make sure it's clear what Pokemon will go out if it does come to a fight. I can assume it's the ones you had ready if you like.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Iron - 06-01-2019, 06:30 PM

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